Paper Mario DX
Paper Mario (N64) modding
 
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effect_86.c
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1#include "include_asset.h"
2
3INCLUDE_IMG("effects/gfx/D_09000000_415060.png", D_09000000_415060);
4
5#include "effects/gfx/D_09000800_415860.gfx.inc.c"
6
7#include "effects/gfx/D_090008A8_415908.vtx.inc.c"
8#include "effects/gfx/D_090008E8_415948.vtx.inc.c"
9#include "effects/gfx/D_09000928_415988.vtx.inc.c"
10#include "effects/gfx/D_09000968_4159C8.vtx.inc.c"
11#include "effects/gfx/D_090009A8_415A08.vtx.inc.c"
12#include "effects/gfx/D_090009E8_415A48.vtx.inc.c"
13#include "effects/gfx/D_09000A28_415A88.vtx.inc.c"
14#include "effects/gfx/D_09000A68_415AC8.vtx.inc.c"
15#include "effects/gfx/D_09000AA8_415B08.vtx.inc.c"
16#include "effects/gfx/D_09000AE8_415B48.vtx.inc.c"
17#include "effects/gfx/D_09000B28_415B88.vtx.inc.c"
18#include "effects/gfx/D_09000B68_415BC8.vtx.inc.c"
19
20#include "effects/gfx/D_09000BA8_415C08.gfx.inc.c"
21#include "effects/gfx/D_09000BC8_415C28.gfx.inc.c"
22#include "effects/gfx/D_09000BE8_415C48.gfx.inc.c"
23#include "effects/gfx/D_09000C08_415C68.gfx.inc.c"
24#include "effects/gfx/D_09000C28_415C88.gfx.inc.c"
25#include "effects/gfx/D_09000C48_415CA8.gfx.inc.c"
26#include "effects/gfx/D_09000C68_415CC8.gfx.inc.c"
27#include "effects/gfx/D_09000C88_415CE8.gfx.inc.c"
28#include "effects/gfx/D_09000CA8_415D08.gfx.inc.c"
29#include "effects/gfx/D_09000CC8_415D28.gfx.inc.c"
30#include "effects/gfx/D_09000CE8_415D48.gfx.inc.c"
31#include "effects/gfx/D_09000D08_415D68.gfx.inc.c"
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)