Paper Mario DX
Paper Mario (N64) modding
 
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firework.c
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1#include "include_asset.h"
2
3INCLUDE_IMG("effects/gfx/D_09000000_38A350.png", D_09000000_38A350);
4
5#include "effects/gfx/D_09000800_38AB50.vtx.inc.c"
6#include "effects/gfx/D_09000840_38AB90.vtx.inc.c"
7#include "effects/gfx/D_09000880_38ABD0.vtx.inc.c"
8#include "effects/gfx/D_090008C0_38AC10.vtx.inc.c"
9#include "effects/gfx/D_09000900_38AC50.vtx.inc.c"
10
11#include "effects/gfx/D_09000940_38AC90.gfx.inc.c"
12#include "effects/gfx/D_09000A00_38AD50.gfx.inc.c"
13#include "effects/gfx/D_09000A20_38AD70.gfx.inc.c"
14#include "effects/gfx/D_09000A40_38AD90.gfx.inc.c"
15#include "effects/gfx/D_09000A60_38ADB0.gfx.inc.c"
16#include "effects/gfx/D_09000A80_38ADD0.gfx.inc.c"
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)