Paper Mario DX
Paper Mario (N64) modding
 
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flame.c
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1#include "include_asset.h"
2
3INCLUDE_IMG("effects/gfx/D_09000000_353BB0.png", D_09000000_353BB0);
4INCLUDE_IMG("effects/gfx/D_09000200_353DB0.png", D_09000200_353DB0);
5INCLUDE_IMG("effects/gfx/D_09000400_353FB0.png", D_09000400_353FB0);
6INCLUDE_IMG("effects/gfx/D_09000600_3541B0.png", D_09000600_3541B0);
7
8extern unsigned char D_800B32E0[];
9extern unsigned char D_800B3AE0[];
10
11//#include "effects/gfx/D_09000800_3543B0.gfx.inc.c"
12#include "common.h"
32
33#include "effects/gfx/D_090008B8_354468.vtx.inc.c"
34#include "effects/gfx/D_090008F8_3544A8.gfx.inc.c"
35#include "effects/gfx/D_09000918_3544C8.gfx.inc.c"
36
44 gsSPTextureRectangle(0, 0, 0x0080, 0x0100, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400),
47 gsSPTextureRectangle(0, 0, 0x0080, 0x0100, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400),
54 gsDPSetConvert(0, 0, 0, 0, 92, 0),
55 gsDPSetPrimColor(0, 0, 0x00, 0x00, 0x00, 0x78),
56 gsDPSetEnvColor(0x00, 0x00, 0x00, 0xA4),
58 gsDPSetTileSize(1, 0x0004, 0, 0x007C, 0x00FC),
59 gsSPTextureRectangle(0, 0, 0x0080, 0x0100, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400),
62 gsDPSetTileSize(1, 0x007C, 0, 0x007C, 0x00FC),
63 gsSPTextureRectangle(0, 0, 0x0080, 0x0100, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400),
66 gsDPSetTileSize(1, 0, 0x0004, 0x007C, 0x00FC),
67 gsSPTextureRectangle(0, 0, 0x0080, 0x0100, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400),
70};
BSS s32 PopupMenu_SelectedIndex
Gfx D_09000800_3543B0[]
Definition flame.c:13
Gfx D_090009E0_354590[]
Definition flame.c:37
unsigned char D_800B3AE0[]
unsigned char D_800B32E0[]
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
#define PM_CC_37
Definition macros.h:397
#define PM_CC_CONST_ALPHA_1
Definition macros.h:513
#define PM_CC_34
Definition macros.h:393
#define PM_CC_35
Definition macros.h:394
#define PM_CC_39
Definition macros.h:400
#define PM_CC_38
Definition macros.h:399
#define PM_CC_36
Definition macros.h:396