Paper Mario DX
Paper Mario (N64) modding
 
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flashing_box_shockwave.c
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1#include "include_asset.h"
2
3INCLUDE_IMG("effects/gfx/D_09000000_3930A0.png", D_09000000_3930A0);
4INCLUDE_IMG("effects/gfx/D_09000200_3932A0.png", D_09000200_3932A0);
5
6#include "effects/gfx/D_09000600_3936A0.gfx.inc.c"
7
8#include "effects/gfx/D_090006A8_393748.vtx.inc.c"
9#include "effects/gfx/D_090007E8_393888.vtx.inc.c"
10
11#include "effects/gfx/D_090008E8_393988.gfx.inc.c"
12#include "effects/gfx/D_09000950_3939F0.gfx.inc.c"
13
14#include "effects/gfx/D_090009F8_393A98.vtx.inc.c"
15#include "effects/gfx/D_09000B18_393BB8.vtx.inc.c"
16#include "effects/gfx/D_09000BB8_393C58.vtx.inc.c"
17#include "effects/gfx/D_09000CF8_393D98.vtx.inc.c"
18#include "effects/gfx/D_09000E18_393EB8.vtx.inc.c"
19#include "effects/gfx/D_09000EB8_393F58.vtx.inc.c"
20
21#include "effects/gfx/D_09000FF8_394098.gfx.inc.c"
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)