Paper Mario DX
Paper Mario (N64) modding
 
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got_item_outline.c
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1#include "include_asset.h"
2
3INCLUDE_IMG("effects/gfx/D_09000000_345B40.png", D_09000000_345B40);
4INCLUDE_IMG("effects/gfx/D_09001000_346B40.png", D_09001000_346B40);
5INCLUDE_IMG("effects/gfx/D_09002000_347B40.png", D_09002000_347B40);
6INCLUDE_IMG("effects/gfx/D_09003000_348B40.png", D_09003000_348B40);
7INCLUDE_IMG("effects/gfx/D_09004000_349B40.png", D_09004000_349B40);
8INCLUDE_IMG("effects/gfx/D_09005000_34AB40.png", D_09005000_34AB40);
9INCLUDE_IMG("effects/gfx/D_09006000_34BB40.png", D_09006000_34BB40);
10INCLUDE_IMG("effects/gfx/D_09007000_34CB40.png", D_09007000_34CB40);
11
12#include "effects/gfx/D_09008000_34DB40.vtx.inc.c"
13
14#include "effects/gfx/D_09008100_34DC40.gfx.inc.c"
15#include "effects/gfx/D_09008170_34DCB0.gfx.inc.c"
16#include "effects/gfx/D_09008190_34DCD0.gfx.inc.c"
17#include "effects/gfx/D_090081A8_34DCE8.gfx.inc.c"
18#include "effects/gfx/D_090081C0_34DD00.gfx.inc.c"
IMG_BIN D_09000000_345B40[][0x1000]
IMG_BIN D_09004000_349B40[][0x1000]
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)