Paper Mario DX
Paper Mario (N64) modding
 
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static_status.c
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1#include "common.h"
2
3#include "include_asset.h"
4
5INCLUDE_IMG("effects/gfx/D_09000000_3E12D0.png", D_09000000_3E12D0);
6INCLUDE_PAL("effects/gfx/D_09000000_3E12D0.pal", D_09000080_3E1350);
7
8u8 D_090000A0_3E1370[0x1E0] = {};
9
10#include "effects/gfx/D_09000280_3E1550.gfx.inc.c"
11#include "effects/gfx/D_09000360_3E1630.vtx.inc.c"
12#include "effects/gfx/D_090003A0_3E1670.gfx.inc.c"
u8 D_090000A0_3E1370[0x1E0]
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)