Paper Mario DX
Paper Mario (N64) modding
 
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underwater.c
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1#include "include_asset.h"
2
3INCLUDE_IMG("effects/gfx/D_09000000_3B9A70.png", D_09000000_3B9A70);
4#include "effects/gfx/D_09000080_3B9AF0.vtx.inc.c"
5#include "effects/gfx/D_09000200_3B9C70.gfx.inc.c"
6#include "effects/gfx/D_09000248_3B9CB8.gfx.inc.c"
7#include "effects/gfx/D_09000258_3B9CC8.gfx.inc.c"
8#include "effects/gfx/D_09000268_3B9CD8.gfx.inc.c"
9#include "effects/gfx/D_09000278_3B9CE8.gfx.inc.c"
10#include "effects/gfx/D_090003A0_3B9E10.gfx.inc.c"
11#include "effects/gfx/D_090003B8_3B9E28.vtx.inc.c"
12#include "effects/gfx/D_090003D8_3B9E58.gfx.inc.c"
13
14// unused
16 .vp = {
17 .vscale = { 640, 480, 511, 0 },
18 .vtrans = { 640, 480, 511, 0 }
19 }
20};
21
22#include "effects/gfx/D_09000428_3B9E98.vtx.inc.c"
23#include "effects/gfx/D_09000528_3B9F98.gfx.inc.c"
24#include "effects/gfx/D_09000570_3B9FE0.gfx.inc.c"
Vp D_09000418_3B9E88
Definition underwater.c:15
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)