Paper Mario DX
Paper Mario (N64) modding
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underwater.c
Go to the documentation of this file.
1
#include "
include_asset.h
"
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INCLUDE_IMG
(
"effects/gfx/D_09000000_3B9A70.png"
, D_09000000_3B9A70);
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#include "effects/gfx/D_09000080_3B9AF0.vtx.inc.c"
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#include "effects/gfx/D_09000200_3B9C70.gfx.inc.c"
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#include "effects/gfx/D_09000248_3B9CB8.gfx.inc.c"
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#include "effects/gfx/D_09000258_3B9CC8.gfx.inc.c"
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#include "effects/gfx/D_09000268_3B9CD8.gfx.inc.c"
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#include "effects/gfx/D_09000278_3B9CE8.gfx.inc.c"
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#include "effects/gfx/D_090003A0_3B9E10.gfx.inc.c"
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#include "effects/gfx/D_090003B8_3B9E28.vtx.inc.c"
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#include "effects/gfx/D_090003D8_3B9E58.gfx.inc.c"
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// unused
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Vp
D_09000418_3B9E88
= {
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.vp = {
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.vscale = { 640, 480, 511, 0 },
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.vtrans = { 640, 480, 511, 0 }
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}
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};
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#include "effects/gfx/D_09000428_3B9E98.vtx.inc.c"
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#include "effects/gfx/D_09000528_3B9F98.gfx.inc.c"
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#include "effects/gfx/D_09000570_3B9FE0.gfx.inc.c"
D_09000418_3B9E88
Vp D_09000418_3B9E88
Definition
underwater.c:15
include_asset.h
INCLUDE_IMG
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
Definition
include_asset.h:27
src
effects
gfx
underwater.c
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