Paper Mario DX
Paper Mario (N64) modding
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heaps2.c
Go to the documentation of this file.
1
#include "common.h"
2
3
#ifdef SHIFT
4
BSS
u8 WorldEntityHeapBottom[
WORLD_ENTITY_HEAP_SIZE
];
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#endif
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BSS
u8
WorldEntityHeapBase
[0x10];
7
BSS
u8
heap_collisionHead
[
COLLISION_HEAP_SIZE
];
WorldEntityHeapBase
BSS u8 WorldEntityHeapBase[0x10]
Definition
heaps2.c:6
heap_collisionHead
BSS u8 heap_collisionHead[COLLISION_HEAP_SIZE]
Definition
heaps2.c:7
BSS
#define BSS
Definition
macros.h:7
WORLD_ENTITY_HEAP_SIZE
#define WORLD_ENTITY_HEAP_SIZE
Definition
macros.h:110
COLLISION_HEAP_SIZE
#define COLLISION_HEAP_SIZE
Definition
macros.h:111
src
heaps2.c
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