Paper Mario DX
Paper Mario (N64) modding
 
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heaps2.c
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1#include "common.h"
2
3#ifdef SHIFT
4BSS u8 WorldEntityHeapBottom[WORLD_ENTITY_HEAP_SIZE];
5#endif
BSS u8 WorldEntityHeapBase[0x10]
Definition heaps2.c:6
BSS u8 heap_collisionHead[COLLISION_HEAP_SIZE]
Definition heaps2.c:7
#define BSS
Definition macros.h:7
#define WORLD_ENTITY_HEAP_SIZE
Definition macros.h:110
#define COLLISION_HEAP_SIZE
Definition macros.h:111