Paper Mario DX
Paper Mario (N64) modding
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hos_01_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2E
2
#define COLLIDER_g1 0x2D
3
#define COLLIDER_g52 0x2C
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#define COLLIDER_o230 0x2B
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#define COLLIDER_o229 0x2A
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#define COLLIDER_o228 0x29
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#define COLLIDER_o227 0x28
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#define COLLIDER_o226 0x27
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#define COLLIDER_o225 0x26
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#define COLLIDER_g32 0x25
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#define COLLIDER_o269 0x24
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#define COLLIDER_o268 0x23
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#define COLLIDER_o168 0x22
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#define COLLIDER_o167 0x21
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#define COLLIDER_g17 0x20
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#define COLLIDER_g20 0x1F
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#define COLLIDER_o267 0x1E
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#define COLLIDER_o266 0x1D
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#define COLLIDER_o238 0x1C
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#define COLLIDER_g58 0x1B
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#define COLLIDER_o254 0x1A
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#define COLLIDER_o253 0x19
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#define COLLIDER_o243 0x18
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#define COLLIDER_g55 0x17
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#define COLLIDER_o260 0x16
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#define COLLIDER_o252 0x15
27
#define COLLIDER_o258 0x14
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#define COLLIDER_o259 0x13
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#define COLLIDER_o240 0x12
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#define COLLIDER_g38 0x11
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#define COLLIDER_o234 0x10
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#define COLLIDER_o183 0xF
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#define COLLIDER_o180 0xE
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#define COLLIDER_g2 0xD
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#define COLLIDER_o265 0xC
36
#define COLLIDER_o264 0xB
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#define COLLIDER_o263 0xA
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#define COLLIDER_o257 0x9
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#define COLLIDER_o7 0x8
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#define COLLIDER_o122 0x7
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#define COLLIDER_g53 0x6
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#define COLLIDER_g54 0x5
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#define COLLIDER_deilin 0x4
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#define COLLIDER_g21 0x3
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#define COLLIDER_o127 0x2
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#define COLLIDER_deilitsw 0x1
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#define COLLIDER_deilisw 0x0
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#define ZONE_Root 0x8
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#define ZONE_g1 0x7
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#define ZONE_g18 0x6
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#define ZONE_o158 0x5
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#define ZONE_o119 0x4
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#define ZONE_g2 0x3
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#define ZONE_o151 0x2
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#define ZONE_o122 0x1
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#define ZONE_o1 0x0
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include
mapfs
hos_01_hit.h
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