Paper Mario DX
Paper Mario (N64) modding
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hos_04_hit.h
Go to the documentation of this file.
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#define COLLIDER_Root 0x11
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#define COLLIDER_g1 0x10
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#define COLLIDER_g160 0xF
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#define COLLIDER_o489 0xE
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#define COLLIDER_o486 0xD
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#define COLLIDER_o481 0xC
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#define COLLIDER_o485 0xB
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#define COLLIDER_o482 0xA
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#define COLLIDER_o175 0x9
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#define COLLIDER_o480 0x8
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#define COLLIDER_g23 0x7
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#define COLLIDER_g162 0x6
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#define COLLIDER_o162 0x5
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#define COLLIDER_o163 0x4
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#define COLLIDER_g161 0x3
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#define COLLIDER_o150 0x2
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#define COLLIDER_deilitnw 0x1
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#define COLLIDER_deilinw 0x0
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#define ZONE_Root 0x6
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#define ZONE_g164 0x5
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#define ZONE_o494 0x4
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#define ZONE_g1 0x3
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#define ZONE_o489 0x2
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#define ZONE_o486 0x1
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#define ZONE_o488 0x0
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include
mapfs
hos_04_hit.h
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