Paper Mario DX
Paper Mario (N64) modding
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hos_06_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x27
2
#define COLLIDER_g1 0x26
3
#define COLLIDER_g49 0x25
4
#define COLLIDER_g52 0x24
5
#define COLLIDER_o268 0x23
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#define COLLIDER_o267 0x22
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#define COLLIDER_o156 0x21
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#define COLLIDER_o155 0x20
9
#define COLLIDER_g51 0x1F
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#define COLLIDER_o92 0x1E
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#define COLLIDER_o153 0x1D
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#define COLLIDER_g50 0x1C
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#define COLLIDER_o224 0x1B
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#define COLLIDER_o207 0x1A
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#define COLLIDER_o151 0x19
16
#define COLLIDER_o150 0x18
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#define COLLIDER_g4 0x17
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#define COLLIDER_o229 0x16
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#define COLLIDER_o170 0x15
20
#define COLLIDER_o169 0x14
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#define COLLIDER_o21 0x13
22
#define COLLIDER_o168 0x12
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#define COLLIDER_o167 0x11
24
#define COLLIDER_o166 0x10
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#define COLLIDER_o165 0xF
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#define COLLIDER_o164 0xE
27
#define COLLIDER_g6 0xD
28
#define COLLIDER_g55 0xC
29
#define COLLIDER_o163 0xB
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#define COLLIDER_o162 0xA
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#define COLLIDER_g54 0x9
32
#define COLLIDER_o161 0x8
33
#define COLLIDER_o160 0x7
34
#define COLLIDER_g53 0x6
35
#define COLLIDER_o159 0x5
36
#define COLLIDER_o158 0x4
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#define COLLIDER_g3 0x3
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#define COLLIDER_o146 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
41
42
#define ZONE_Root 0xE
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#define ZONE_g7 0xD
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#define ZONE_o48 0xC
45
#define ZONE_o47 0xB
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#define ZONE_o46 0xA
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#define ZONE_g9 0x9
48
#define ZONE_o32 0x8
49
#define ZONE_g6 0x7
50
#define ZONE_o42 0x6
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#define ZONE_o41 0x5
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#define ZONE_o40 0x4
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#define ZONE_g1 0x3
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#define ZONE_o39 0x2
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#define ZONE_o38 0x1
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#define ZONE_o36 0x0
57
include
mapfs
hos_06_hit.h
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