Paper Mario DX
Paper Mario (N64) modding
 
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hos_06_hit.h
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1#define COLLIDER_Root 0x27
2#define COLLIDER_g1 0x26
3#define COLLIDER_g49 0x25
4#define COLLIDER_g52 0x24
5#define COLLIDER_o268 0x23
6#define COLLIDER_o267 0x22
7#define COLLIDER_o156 0x21
8#define COLLIDER_o155 0x20
9#define COLLIDER_g51 0x1F
10#define COLLIDER_o92 0x1E
11#define COLLIDER_o153 0x1D
12#define COLLIDER_g50 0x1C
13#define COLLIDER_o224 0x1B
14#define COLLIDER_o207 0x1A
15#define COLLIDER_o151 0x19
16#define COLLIDER_o150 0x18
17#define COLLIDER_g4 0x17
18#define COLLIDER_o229 0x16
19#define COLLIDER_o170 0x15
20#define COLLIDER_o169 0x14
21#define COLLIDER_o21 0x13
22#define COLLIDER_o168 0x12
23#define COLLIDER_o167 0x11
24#define COLLIDER_o166 0x10
25#define COLLIDER_o165 0xF
26#define COLLIDER_o164 0xE
27#define COLLIDER_g6 0xD
28#define COLLIDER_g55 0xC
29#define COLLIDER_o163 0xB
30#define COLLIDER_o162 0xA
31#define COLLIDER_g54 0x9
32#define COLLIDER_o161 0x8
33#define COLLIDER_o160 0x7
34#define COLLIDER_g53 0x6
35#define COLLIDER_o159 0x5
36#define COLLIDER_o158 0x4
37#define COLLIDER_g3 0x3
38#define COLLIDER_o146 0x2
39#define COLLIDER_deilitw 0x1
40#define COLLIDER_deiliw 0x0
41
42#define ZONE_Root 0xE
43#define ZONE_g7 0xD
44#define ZONE_o48 0xC
45#define ZONE_o47 0xB
46#define ZONE_o46 0xA
47#define ZONE_g9 0x9
48#define ZONE_o32 0x8
49#define ZONE_g6 0x7
50#define ZONE_o42 0x6
51#define ZONE_o41 0x5
52#define ZONE_o40 0x4
53#define ZONE_g1 0x3
54#define ZONE_o39 0x2
55#define ZONE_o38 0x1
56#define ZONE_o36 0x0
57