Paper Mario DX
Paper Mario (N64) modding
 
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hos_10_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2B
2#define MODEL_mario_g 0x2A
3#define MODEL_mario_o 0x29
4#define MODEL_Default 0x28
5#define MODEL_nagare 0x27
6#define MODEL_kumo 0x26
7#define MODEL_k13 0x25
8#define MODEL_k12 0x24
9#define MODEL_k11 0x23
10#define MODEL_k10 0x22
11#define MODEL_k9 0x21
12#define MODEL_k8 0x20
13#define MODEL_k7 0x1F
14#define MODEL_k6 0x1E
15#define MODEL_k5 0x1D
16#define MODEL_k4 0x1C
17#define MODEL_k3 0x1B
18#define MODEL_k2 0x1A
19#define MODEL_k1 0x19
20#define MODEL_starland 0x18
21#define MODEL_stl_2 0x17
22#define MODEL_s5 0x16
23#define MODEL_s4 0x15
24#define MODEL_s3 0x14
25#define MODEL_stl_1 0x13
26#define MODEL_ls1 0x12
27#define MODEL_s2 0x11
28#define MODEL_s1 0x10
29#define MODEL_castle 0xF
30#define MODEL_c8 0xE
31#define MODEL_c7 0xD
32#define MODEL_c6 0xC
33#define MODEL_c5 0xB
34#define MODEL_c4 0xA
35#define MODEL_c3 0x9
36#define MODEL_c2 0x8
37#define MODEL_c1 0x7
38#define MODEL_g3 0x6
39#define MODEL_o3 0x5
40#define MODEL_g2 0x4
41#define MODEL_o2 0x3
42#define MODEL_g1 0x2
43#define MODEL_o72 0x1
44#define MODEL_o29 0x0
45