Paper Mario DX
Paper Mario (N64) modding
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hos_10_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2B
2
#define MODEL_mario_g 0x2A
3
#define MODEL_mario_o 0x29
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#define MODEL_Default 0x28
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#define MODEL_nagare 0x27
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#define MODEL_kumo 0x26
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#define MODEL_k13 0x25
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#define MODEL_k12 0x24
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#define MODEL_k11 0x23
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#define MODEL_k10 0x22
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#define MODEL_k9 0x21
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#define MODEL_k8 0x20
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#define MODEL_k7 0x1F
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#define MODEL_k6 0x1E
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#define MODEL_k5 0x1D
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#define MODEL_k4 0x1C
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#define MODEL_k3 0x1B
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#define MODEL_k2 0x1A
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#define MODEL_k1 0x19
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#define MODEL_starland 0x18
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#define MODEL_stl_2 0x17
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#define MODEL_s5 0x16
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#define MODEL_s4 0x15
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#define MODEL_s3 0x14
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#define MODEL_stl_1 0x13
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#define MODEL_ls1 0x12
27
#define MODEL_s2 0x11
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#define MODEL_s1 0x10
29
#define MODEL_castle 0xF
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#define MODEL_c8 0xE
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#define MODEL_c7 0xD
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#define MODEL_c6 0xC
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#define MODEL_c5 0xB
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#define MODEL_c4 0xA
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#define MODEL_c3 0x9
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#define MODEL_c2 0x8
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#define MODEL_c1 0x7
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#define MODEL_g3 0x6
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#define MODEL_o3 0x5
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#define MODEL_g2 0x4
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#define MODEL_o2 0x3
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#define MODEL_g1 0x2
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#define MODEL_o72 0x1
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#define MODEL_o29 0x0
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include
mapfs
hos_10_shape.h
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