Paper Mario DX
Paper Mario (N64) modding
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hos_bt01_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x28
2
#define MODEL_g72 0x27
3
#define MODEL_g99 0x26
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#define MODEL_o346 0x25
5
#define MODEL_o365 0x24
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#define MODEL_g97 0x23
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#define MODEL_o343 0x22
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#define MODEL_o363 0x21
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#define MODEL_g96 0x20
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#define MODEL_o341 0x1F
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#define MODEL_o362 0x1E
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#define MODEL_g103 0x1D
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#define MODEL_o354 0x1C
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#define MODEL_o361 0x1B
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#define MODEL_g101 0x1A
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#define MODEL_o353 0x19
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#define MODEL_o359 0x18
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#define MODEL_g100 0x17
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#define MODEL_o347 0x16
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#define MODEL_o356 0x15
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#define MODEL_g98 0x14
22
#define MODEL_o344 0x13
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#define MODEL_o357 0x12
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#define MODEL_g95 0x11
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#define MODEL_o338 0x10
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#define MODEL_o355 0xF
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#define MODEL_o336 0xE
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#define MODEL_o333 0xD
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#define MODEL_o334 0xC
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#define MODEL_dai 0xB
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#define MODEL_g94 0xA
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#define MODEL_o349 0x9
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#define MODEL_g93 0x8
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#define MODEL_o352 0x7
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#define MODEL_g92 0x6
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#define MODEL_o345 0x5
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#define MODEL_o332 0x4
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#define MODEL_waki1_2 0x3
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#define MODEL_g49 0x2
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#define MODEL_waku2 0x1
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#define MODEL_waku_2 0x0
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include
mapfs
hos_bt01_shape.h
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