Paper Mario DX
Paper Mario (N64) modding
 
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hos_bt01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x28
2#define MODEL_g72 0x27
3#define MODEL_g99 0x26
4#define MODEL_o346 0x25
5#define MODEL_o365 0x24
6#define MODEL_g97 0x23
7#define MODEL_o343 0x22
8#define MODEL_o363 0x21
9#define MODEL_g96 0x20
10#define MODEL_o341 0x1F
11#define MODEL_o362 0x1E
12#define MODEL_g103 0x1D
13#define MODEL_o354 0x1C
14#define MODEL_o361 0x1B
15#define MODEL_g101 0x1A
16#define MODEL_o353 0x19
17#define MODEL_o359 0x18
18#define MODEL_g100 0x17
19#define MODEL_o347 0x16
20#define MODEL_o356 0x15
21#define MODEL_g98 0x14
22#define MODEL_o344 0x13
23#define MODEL_o357 0x12
24#define MODEL_g95 0x11
25#define MODEL_o338 0x10
26#define MODEL_o355 0xF
27#define MODEL_o336 0xE
28#define MODEL_o333 0xD
29#define MODEL_o334 0xC
30#define MODEL_dai 0xB
31#define MODEL_g94 0xA
32#define MODEL_o349 0x9
33#define MODEL_g93 0x8
34#define MODEL_o352 0x7
35#define MODEL_g92 0x6
36#define MODEL_o345 0x5
37#define MODEL_o332 0x4
38#define MODEL_waki1_2 0x3
39#define MODEL_g49 0x2
40#define MODEL_waku2 0x1
41#define MODEL_waku_2 0x0
42