Paper Mario DX
Paper Mario (N64) modding
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include_asm.h
Go to the documentation of this file.
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#ifndef __INCLUDE_ASM_H__
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#define __INCLUDE_ASM_H__
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#define STRINGIFY_(x) #x
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#define STRINGIFY(x) STRINGIFY_(x)
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#if !defined(SPLAT) && !defined(__CTX__)
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#ifndef INCLUDE_ASM
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#define INCLUDE_ASM_INTERNAL(TYPE, BASE_FOLDER, FOLDER, NAME, ARGS...) \
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__asm__( \
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".section .text\n" \
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"\t.align\t2\n" \
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"\t.globl\t"#NAME"\n" \
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"\t.ent\t"#NAME"\n" \
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#NAME ":\n" \
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"\t.include \"ver/"STRINGIFY(VERSION)"/asm/"BASE_FOLDER"/"FOLDER"/"#NAME".s\"\n" \
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"\t.set reorder\n" \
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"\t.set at\n" \
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"\t.end\t"#NAME \
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);
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#define INCLUDE_ASM(TYPE, FOLDER, NAME, ARGS...) INCLUDE_ASM_INTERNAL(TYPE, "nonmatchings", FOLDER, NAME, ARGS)
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#define INCLUDE_ASM_SHIFT(TYPE, FOLDER, NAME, ARGS...) INCLUDE_ASM_INTERNAL(TYPE, "shiftable", FOLDER, NAME, ARGS)
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#endif
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__asm__
(
".include \"include/macro.inc\"\n"
);
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#else
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#define INCLUDE_ASM(TYPE, FOLDER, NAME, ARGS...)
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#endif
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#endif
__asm__
__asm__(".include \"include/macro.inc\"\n")
include
include_asm.h
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