Paper Mario DX
Paper Mario (N64) modding
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isk_01_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1B
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#define COLLIDER_01 0x1A
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#define COLLIDER_g194 0x19
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#define COLLIDER_g307 0x18
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#define COLLIDER_o1966 0x17
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#define COLLIDER_o1970 0x16
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#define COLLIDER_g199 0x15
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#define COLLIDER_o1205 0x14
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#define COLLIDER_g197 0x13
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#define COLLIDER_o1991 0x12
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#define COLLIDER_o1990 0x11
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#define COLLIDER_o1989 0x10
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#define COLLIDER_o1988 0xF
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#define COLLIDER_o1531 0xE
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#define COLLIDER_o1504 0xD
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#define COLLIDER_g196 0xC
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#define COLLIDER_o1185 0xB
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#define COLLIDER_o1183 0xA
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#define COLLIDER_o1182 0x9
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#define COLLIDER_g306 0x8
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#define COLLIDER_g311 0x7
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#define COLLIDER_o1981 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g310 0x3
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#define COLLIDER_o1983 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x9
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#define ZONE_01 0x8
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#define ZONE_g309 0x7
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#define ZONE_deilie 0x6
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#define ZONE_o1182 0x5
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#define ZONE_g306 0x4
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#define ZONE_o1183 0x3
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#define ZONE_g194 0x2
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#define ZONE_deiliw 0x1
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#define ZONE_o1185 0x0
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include
mapfs
isk_01_hit.h
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