Paper Mario DX
Paper Mario (N64) modding
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isk_02_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x38
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#define COLLIDER_02 0x37
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#define COLLIDER_g34 0x36
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#define COLLIDER_g24 0x35
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#define COLLIDER_h3o 0x34
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#define COLLIDER_h2o 0x33
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#define COLLIDER_h1o 0x32
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#define COLLIDER_g35 0x31
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#define COLLIDER_h3c 0x30
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#define COLLIDER_h2c 0x2F
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#define COLLIDER_h1c 0x2E
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#define COLLIDER_g23 0x2D
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#define COLLIDER_o143 0x2C
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#define COLLIDER_o142 0x2B
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#define COLLIDER_o141 0x2A
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#define COLLIDER_g22 0x29
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#define COLLIDER_o140 0x28
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#define COLLIDER_o139 0x27
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#define COLLIDER_g21 0x26
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#define COLLIDER_o138 0x25
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#define COLLIDER_g14 0x24
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#define COLLIDER_o170 0x23
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#define COLLIDER_o84 0x22
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#define COLLIDER_o86 0x21
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#define COLLIDER_o71 0x20
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#define COLLIDER_o70 0x1F
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#define COLLIDER_o68 0x1E
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#define COLLIDER_o69 0x1D
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#define COLLIDER_o67 0x1C
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#define COLLIDER_o66 0x1B
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#define COLLIDER_o72 0x1A
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#define COLLIDER_o73 0x19
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#define COLLIDER_o74 0x18
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#define COLLIDER_o85 0x17
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#define COLLIDER_g13 0x16
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#define COLLIDER_o114 0x15
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#define COLLIDER_o115 0x14
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#define COLLIDER_o113 0x13
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#define COLLIDER_o112 0x12
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#define COLLIDER_o107 0x11
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#define COLLIDER_o106 0x10
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#define COLLIDER_o105 0xF
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#define COLLIDER_o104 0xE
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#define COLLIDER_g17 0xD
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#define COLLIDER_g40 0xC
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#define COLLIDER_o136 0xB
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#define COLLIDER_deilittne 0xA
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#define COLLIDER_deilitne 0x9
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#define COLLIDER_deiline 0x8
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#define COLLIDER_g39 0x7
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#define COLLIDER_o135 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g38 0x3
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#define COLLIDER_o134 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x15
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#define ZONE_02 0x14
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#define ZONE_g20 0x13
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#define ZONE_o140 0x12
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#define ZONE_deiline 0x11
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#define ZONE_deilie 0x10
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#define ZONE_o74 0xF
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#define ZONE_g21 0xE
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#define ZONE_o139 0xD
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#define ZONE_o136 0xC
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#define ZONE_o134 0xB
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#define ZONE_o70 0xA
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#define ZONE_g17 0x9
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#define ZONE_o73 0x8
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#define ZONE_o72 0x7
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#define ZONE_o69 0x6
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#define ZONE_o68 0x5
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#define ZONE_o67 0x4
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#define ZONE_o66 0x3
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#define ZONE_g14 0x2
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#define ZONE_deiliw 0x1
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#define ZONE_o71 0x0
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include
mapfs
isk_02_hit.h
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