Paper Mario DX
Paper Mario (N64) modding
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isk_04_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2D
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#define COLLIDER_04 0x2C
3
#define COLLIDER_g26 0x2B
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#define COLLIDER_o203 0x2A
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#define COLLIDER_o162 0x29
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#define COLLIDER_o160 0x28
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#define COLLIDER_o158 0x27
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#define COLLIDER_o155 0x26
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#define COLLIDER_o151 0x25
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#define COLLIDER_o149 0x24
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#define COLLIDER_o147 0x23
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#define COLLIDER_o145 0x22
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#define COLLIDER_g24 0x21
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#define COLLIDER_o212 0x20
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#define COLLIDER_o187 0x1F
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#define COLLIDER_o186 0x1E
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#define COLLIDER_o177 0x1D
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#define COLLIDER_o136 0x1C
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#define COLLIDER_o134 0x1B
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#define COLLIDER_o133 0x1A
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#define COLLIDER_o132 0x19
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#define COLLIDER_o131 0x18
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#define COLLIDER_o130 0x17
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#define COLLIDER_g27 0x16
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#define COLLIDER_g37 0x15
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#define COLLIDER_o199 0x14
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#define COLLIDER_deilitse 0x13
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#define COLLIDER_deilise 0x12
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#define COLLIDER_g36 0x11
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#define COLLIDER_o198 0x10
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#define COLLIDER_deilite 0xF
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#define COLLIDER_deilie 0xE
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#define COLLIDER_g35 0xD
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#define COLLIDER_o197 0xC
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#define COLLIDER_deilitne 0xB
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#define COLLIDER_deiline 0xA
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#define COLLIDER_deilittne 0x9
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#define COLLIDER_g34 0x8
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#define COLLIDER_o196 0x7
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#define COLLIDER_deilitsw 0x6
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#define COLLIDER_deilisw 0x5
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#define COLLIDER_deilittsw 0x4
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#define COLLIDER_g33 0x3
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#define COLLIDER_o195 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0xC
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#define ZONE_04 0xB
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#define ZONE_g27 0xA
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#define ZONE_deilise 0x9
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#define ZONE_deilie 0x8
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#define ZONE_deiline 0x7
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#define ZONE_o119 0x6
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#define ZONE_g26 0x5
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#define ZONE_o118 0x4
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#define ZONE_g23 0x3
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#define ZONE_deilisw 0x2
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#define ZONE_deiliw 0x1
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#define ZONE_o117 0x0
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include
mapfs
isk_04_hit.h
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