Paper Mario DX
Paper Mario (N64) modding
 
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isk_04_hit.h
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1#define COLLIDER_Root 0x2D
2#define COLLIDER_04 0x2C
3#define COLLIDER_g26 0x2B
4#define COLLIDER_o203 0x2A
5#define COLLIDER_o162 0x29
6#define COLLIDER_o160 0x28
7#define COLLIDER_o158 0x27
8#define COLLIDER_o155 0x26
9#define COLLIDER_o151 0x25
10#define COLLIDER_o149 0x24
11#define COLLIDER_o147 0x23
12#define COLLIDER_o145 0x22
13#define COLLIDER_g24 0x21
14#define COLLIDER_o212 0x20
15#define COLLIDER_o187 0x1F
16#define COLLIDER_o186 0x1E
17#define COLLIDER_o177 0x1D
18#define COLLIDER_o136 0x1C
19#define COLLIDER_o134 0x1B
20#define COLLIDER_o133 0x1A
21#define COLLIDER_o132 0x19
22#define COLLIDER_o131 0x18
23#define COLLIDER_o130 0x17
24#define COLLIDER_g27 0x16
25#define COLLIDER_g37 0x15
26#define COLLIDER_o199 0x14
27#define COLLIDER_deilitse 0x13
28#define COLLIDER_deilise 0x12
29#define COLLIDER_g36 0x11
30#define COLLIDER_o198 0x10
31#define COLLIDER_deilite 0xF
32#define COLLIDER_deilie 0xE
33#define COLLIDER_g35 0xD
34#define COLLIDER_o197 0xC
35#define COLLIDER_deilitne 0xB
36#define COLLIDER_deiline 0xA
37#define COLLIDER_deilittne 0x9
38#define COLLIDER_g34 0x8
39#define COLLIDER_o196 0x7
40#define COLLIDER_deilitsw 0x6
41#define COLLIDER_deilisw 0x5
42#define COLLIDER_deilittsw 0x4
43#define COLLIDER_g33 0x3
44#define COLLIDER_o195 0x2
45#define COLLIDER_deilitw 0x1
46#define COLLIDER_deiliw 0x0
47
48#define ZONE_Root 0xC
49#define ZONE_04 0xB
50#define ZONE_g27 0xA
51#define ZONE_deilise 0x9
52#define ZONE_deilie 0x8
53#define ZONE_deiline 0x7
54#define ZONE_o119 0x6
55#define ZONE_g26 0x5
56#define ZONE_o118 0x4
57#define ZONE_g23 0x3
58#define ZONE_deilisw 0x2
59#define ZONE_deiliw 0x1
60#define ZONE_o117 0x0
61