Paper Mario DX
Paper Mario (N64) modding
 
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isk_04_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x47
2#define MODEL_04 0x46
3#define MODEL_o1975 0x45
4#define MODEL_g304 0x44
5#define MODEL_o1963 0x43
6#define MODEL_o1962 0x42
7#define MODEL_g22 0x41
8#define MODEL_o536 0x40
9#define MODEL_g262 0x3F
10#define MODEL_o1482 0x3E
11#define MODEL_o1481 0x3D
12#define MODEL_g36 0x3C
13#define MODEL_o1973 0x3B
14#define MODEL_o1972 0x3A
15#define MODEL_o1971 0x39
16#define MODEL_o1970 0x38
17#define MODEL_o1969 0x37
18#define MODEL_o493 0x36
19#define MODEL_o303 0x35
20#define MODEL_o300 0x34
21#define MODEL_o298 0x33
22#define MODEL_o264 0x32
23#define MODEL_g192 0x31
24#define MODEL_o1171 0x30
25#define MODEL_o1169 0x2F
26#define MODEL_o1168 0x2E
27#define MODEL_o1166 0x2D
28#define MODEL_o1165 0x2C
29#define MODEL_o1162 0x2B
30#define MODEL_o1161 0x2A
31#define MODEL_o1160 0x29
32#define MODEL_o1159 0x28
33#define MODEL_o1158 0x27
34#define MODEL_o1157 0x26
35#define MODEL_o1156 0x25
36#define MODEL_o1155 0x24
37#define MODEL_o1154 0x23
38#define MODEL_o1153 0x22
39#define MODEL_o1478 0x21
40#define MODEL_o1477 0x20
41#define MODEL_g72 0x1F
42#define MODEL_o490 0x1E
43#define MODEL_o488 0x1D
44#define MODEL_o486 0x1C
45#define MODEL_g71 0x1B
46#define MODEL_o1671 0x1A
47#define MODEL_o1669 0x19
48#define MODEL_o1476 0x18
49#define MODEL_o1966 0x17
50#define MODEL_o1467 0x16
51#define MODEL_o1302 0x15
52#define MODEL_o1300 0x14
53#define MODEL_o510 0x13
54#define MODEL_o492 0x12
55#define MODEL_o301 0x11
56#define MODEL_o491 0x10
57#define MODEL_o489 0xF
58#define MODEL_o487 0xE
59#define MODEL_o468 0xD
60#define MODEL_o467 0xC
61#define MODEL_o466 0xB
62#define MODEL_o257 0xA
63#define MODEL_g70 0x9
64#define MODEL_o463 0x8
65#define MODEL_o462 0x7
66#define MODEL_o461 0x6
67#define MODEL_o460 0x5
68#define MODEL_o459 0x4
69#define MODEL_o1301 0x3
70#define MODEL_g23 0x2
71#define MODEL_o508 0x1
72#define MODEL_o275 0x0
73