Paper Mario DX
Paper Mario (N64) modding
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isk_05_hit.h
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#define COLLIDER_Root 0xF
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#define COLLIDER_05 0xE
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#define COLLIDER_g79 0xD
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#define COLLIDER_o2005 0xC
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#define COLLIDER_o1982 0xB
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#define COLLIDER_o524 0xA
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#define COLLIDER_g77 0x9
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#define COLLIDER_o2012 0x8
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#define COLLIDER_o2019 0x7
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#define COLLIDER_o2018 0x6
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#define COLLIDER_o2017 0x5
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#define COLLIDER_g81 0x4
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#define COLLIDER_o1962 0x3
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#define COLLIDER_deilittw 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0xA
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#define ZONE_Default 0x9
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#define ZONE_deiliw 0x8
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#define ZONE_o515 0x7
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#define ZONE_05 0x6
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#define ZONE_g303 0x5
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#define ZONE_o1970 0x4
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#define ZONE_o516 0x3
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#define ZONE_g81 0x2
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#define ZONE_o1966 0x1
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#define ZONE_g77 0x0
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include
mapfs
isk_05_hit.h
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