Paper Mario DX
Paper Mario (N64) modding
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isk_08_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x23
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#define COLLIDER_08 0x22
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#define COLLIDER_g329 0x21
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#define COLLIDER_o2032 0x20
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#define COLLIDER_o2030 0x1F
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#define COLLIDER_o2029 0x1E
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#define COLLIDER_g86 0x1D
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#define COLLIDER_o552 0x1C
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#define COLLIDER_o562 0x1B
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#define COLLIDER_o550 0x1A
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#define COLLIDER_g41 0x19
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#define COLLIDER_o1885 0x18
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#define COLLIDER_o2045 0x17
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#define COLLIDER_o2044 0x16
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#define COLLIDER_o2043 0x15
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#define COLLIDER_o2042 0x14
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#define COLLIDER_o2041 0x13
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#define COLLIDER_o2040 0x12
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#define COLLIDER_g42 0x11
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#define COLLIDER_g334 0x10
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#define COLLIDER_o2021 0xF
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#define COLLIDER_deilite 0xE
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#define COLLIDER_deilie 0xD
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#define COLLIDER_g333 0xC
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#define COLLIDER_o2022 0xB
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#define COLLIDER_deilitne 0xA
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#define COLLIDER_deiline 0x9
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#define COLLIDER_g332 0x8
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#define COLLIDER_o2020 0x7
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#define COLLIDER_deilittw 0x6
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#define COLLIDER_deilitw 0x5
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#define COLLIDER_deiliw 0x4
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#define COLLIDER_g331 0x3
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#define COLLIDER_o2019 0x2
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#define COLLIDER_deilitnw 0x1
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#define COLLIDER_deilinw 0x0
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#define ZONE_Root 0x17
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#define ZONE_08 0x16
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#define ZONE_g332 0x15
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#define ZONE_g335 0x14
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#define ZONE_deiline 0x13
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#define ZONE_o2022 0x12
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#define ZONE_g334 0x11
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#define ZONE_g330 0x10
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#define ZONE_o2026 0xF
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#define ZONE_o2027 0xE
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#define ZONE_o2020 0xD
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#define ZONE_o2030 0xC
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#define ZONE_g333 0xB
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#define ZONE_o2024 0xA
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#define ZONE_deilinw 0x9
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#define ZONE_g331 0x8
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#define ZONE_g329 0x7
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#define ZONE_deilie 0x6
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#define ZONE_o556 0x5
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#define ZONE_g42 0x4
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#define ZONE_o555 0x3
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#define ZONE_g41 0x2
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#define ZONE_deiliw 0x1
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#define ZONE_o320 0x0
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include
mapfs
isk_08_hit.h
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