Paper Mario DX
Paper Mario (N64) modding
 
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isk_08_hit.h
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1#define COLLIDER_Root 0x23
2#define COLLIDER_08 0x22
3#define COLLIDER_g329 0x21
4#define COLLIDER_o2032 0x20
5#define COLLIDER_o2030 0x1F
6#define COLLIDER_o2029 0x1E
7#define COLLIDER_g86 0x1D
8#define COLLIDER_o552 0x1C
9#define COLLIDER_o562 0x1B
10#define COLLIDER_o550 0x1A
11#define COLLIDER_g41 0x19
12#define COLLIDER_o1885 0x18
13#define COLLIDER_o2045 0x17
14#define COLLIDER_o2044 0x16
15#define COLLIDER_o2043 0x15
16#define COLLIDER_o2042 0x14
17#define COLLIDER_o2041 0x13
18#define COLLIDER_o2040 0x12
19#define COLLIDER_g42 0x11
20#define COLLIDER_g334 0x10
21#define COLLIDER_o2021 0xF
22#define COLLIDER_deilite 0xE
23#define COLLIDER_deilie 0xD
24#define COLLIDER_g333 0xC
25#define COLLIDER_o2022 0xB
26#define COLLIDER_deilitne 0xA
27#define COLLIDER_deiline 0x9
28#define COLLIDER_g332 0x8
29#define COLLIDER_o2020 0x7
30#define COLLIDER_deilittw 0x6
31#define COLLIDER_deilitw 0x5
32#define COLLIDER_deiliw 0x4
33#define COLLIDER_g331 0x3
34#define COLLIDER_o2019 0x2
35#define COLLIDER_deilitnw 0x1
36#define COLLIDER_deilinw 0x0
37
38#define ZONE_Root 0x17
39#define ZONE_08 0x16
40#define ZONE_g332 0x15
41#define ZONE_g335 0x14
42#define ZONE_deiline 0x13
43#define ZONE_o2022 0x12
44#define ZONE_g334 0x11
45#define ZONE_g330 0x10
46#define ZONE_o2026 0xF
47#define ZONE_o2027 0xE
48#define ZONE_o2020 0xD
49#define ZONE_o2030 0xC
50#define ZONE_g333 0xB
51#define ZONE_o2024 0xA
52#define ZONE_deilinw 0x9
53#define ZONE_g331 0x8
54#define ZONE_g329 0x7
55#define ZONE_deilie 0x6
56#define ZONE_o556 0x5
57#define ZONE_g42 0x4
58#define ZONE_o555 0x3
59#define ZONE_g41 0x2
60#define ZONE_deiliw 0x1
61#define ZONE_o320 0x0
62