Paper Mario DX
Paper Mario (N64) modding
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isk_10_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1A
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#define COLLIDER_10 0x19
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#define COLLIDER_g336 0x18
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#define COLLIDER_o2034 0x17
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#define COLLIDER_o2032 0x16
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#define COLLIDER_o2031 0x15
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#define COLLIDER_o2030 0x14
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#define COLLIDER_o2029 0x13
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#define COLLIDER_g338 0x12
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#define COLLIDER_o2042 0x11
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#define COLLIDER_o2041 0x10
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#define COLLIDER_o2038 0xF
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#define COLLIDER_g339 0xE
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#define COLLIDER_g332 0xD
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#define COLLIDER_deilittn 0xC
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#define COLLIDER_deilitn 0xB
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#define COLLIDER_deilin 0xA
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#define COLLIDER_o2012 0x9
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#define COLLIDER_g331 0x8
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#define COLLIDER_deilite 0x7
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#define COLLIDER_deilie 0x6
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#define COLLIDER_o809 0x5
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#define COLLIDER_g330 0x4
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#define COLLIDER_deilittw 0x3
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#define COLLIDER_deilitw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_o816 0x0
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#define ZONE_Root 0x9
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#define ZONE_Default 0x8
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#define ZONE_deilin 0x7
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#define ZONE_o786 0x6
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#define ZONE_10 0x5
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#define ZONE_g335 0x4
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#define ZONE_deilie 0x3
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#define ZONE_o2026 0x2
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#define ZONE_deiliw 0x1
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#define ZONE_g143 0x0
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include
mapfs
isk_10_hit.h
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