Paper Mario DX
Paper Mario (N64) modding
 
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isk_10_hit.h
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1#define COLLIDER_Root 0x1A
2#define COLLIDER_10 0x19
3#define COLLIDER_g336 0x18
4#define COLLIDER_o2034 0x17
5#define COLLIDER_o2032 0x16
6#define COLLIDER_o2031 0x15
7#define COLLIDER_o2030 0x14
8#define COLLIDER_o2029 0x13
9#define COLLIDER_g338 0x12
10#define COLLIDER_o2042 0x11
11#define COLLIDER_o2041 0x10
12#define COLLIDER_o2038 0xF
13#define COLLIDER_g339 0xE
14#define COLLIDER_g332 0xD
15#define COLLIDER_deilittn 0xC
16#define COLLIDER_deilitn 0xB
17#define COLLIDER_deilin 0xA
18#define COLLIDER_o2012 0x9
19#define COLLIDER_g331 0x8
20#define COLLIDER_deilite 0x7
21#define COLLIDER_deilie 0x6
22#define COLLIDER_o809 0x5
23#define COLLIDER_g330 0x4
24#define COLLIDER_deilittw 0x3
25#define COLLIDER_deilitw 0x2
26#define COLLIDER_deiliw 0x1
27#define COLLIDER_o816 0x0
28
29#define ZONE_Root 0x9
30#define ZONE_Default 0x8
31#define ZONE_deilin 0x7
32#define ZONE_o786 0x6
33#define ZONE_10 0x5
34#define ZONE_g335 0x4
35#define ZONE_deilie 0x3
36#define ZONE_o2026 0x2
37#define ZONE_deiliw 0x1
38#define ZONE_g143 0x0
39