Paper Mario DX
Paper Mario (N64) modding
 
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isk_12_hit.h
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1#define COLLIDER_Root 0x42
2#define COLLIDER_12 0x41
3#define COLLIDER_g339 0x40
4#define COLLIDER_B2 0x3F
5#define COLLIDER_o2090 0x3E
6#define COLLIDER_g332 0x3D
7#define COLLIDER_o2059 0x3C
8#define COLLIDER_o2056 0x3B
9#define COLLIDER_g328 0x3A
10#define COLLIDER_g282 0x39
11#define COLLIDER_o2045 0x38
12#define COLLIDER_o2044 0x37
13#define COLLIDER_g285 0x36
14#define COLLIDER_o2043 0x35
15#define COLLIDER_o2042 0x34
16#define COLLIDER_o2041 0x33
17#define COLLIDER_o2040 0x32
18#define COLLIDER_g334 0x31
19#define COLLIDER_o2080 0x30
20#define COLLIDER_o2088 0x2F
21#define COLLIDER_g333 0x2E
22#define COLLIDER_o2074 0x2D
23#define COLLIDER_o2073 0x2C
24#define COLLIDER_o2072 0x2B
25#define COLLIDER_o2071 0x2A
26#define COLLIDER_o2070 0x29
27#define COLLIDER_o2069 0x28
28#define COLLIDER_o2068 0x27
29#define COLLIDER_o2067 0x26
30#define COLLIDER_o2062 0x25
31#define COLLIDER_o2061 0x24
32#define COLLIDER_12_b 0x23
33#define COLLIDER_o2079 0x22
34#define COLLIDER_o2102 0x21
35#define COLLIDER_o2101 0x20
36#define COLLIDER_o2100 0x1F
37#define COLLIDER_12_a 0x1E
38#define COLLIDER_g301 0x1D
39#define COLLIDER_o655 0x1C
40#define COLLIDER_o1952 0x1B
41#define COLLIDER_g294 0x1A
42#define COLLIDER_o1935 0x19
43#define COLLIDER_o1930 0x18
44#define COLLIDER_o1925 0x17
45#define COLLIDER_o1920 0x16
46#define COLLIDER_o1915 0x15
47#define COLLIDER_g345 0x14
48#define COLLIDER_o2099 0x13
49#define COLLIDER_o2098 0x12
50#define COLLIDER_o1902 0x11
51#define COLLIDER_g342 0x10
52#define COLLIDER_g344 0xF
53#define COLLIDER_o2033 0xE
54#define COLLIDER_deilitsw 0xD
55#define COLLIDER_deilisw 0xC
56#define COLLIDER_g343 0xB
57#define COLLIDER_o2032 0xA
58#define COLLIDER_deilite 0x9
59#define COLLIDER_deilie 0x8
60#define COLLIDER_g103 0x7
61#define COLLIDER_o2031 0x6
62#define COLLIDER_deilitw 0x5
63#define COLLIDER_deiliw 0x4
64#define COLLIDER_g110 0x3
65#define COLLIDER_o2035 0x2
66#define COLLIDER_deilitnw 0x1
67#define COLLIDER_deilinw 0x0
68
69#define ZONE_Root 0x28
70#define ZONE_Default 0x27
71#define ZONE_deiliw 0x26
72#define ZONE_o625 0x25
73#define ZONE_on 0x24
74#define ZONE_o2183 0x23
75#define ZONE_off 0x22
76#define ZONE_g385 0x21
77#define ZONE_o2181 0x20
78#define ZONE_o2180 0x1F
79#define ZONE_g384 0x1E
80#define ZONE_o2179 0x1D
81#define ZONE_o2178 0x1C
82#define ZONE_g383 0x1B
83#define ZONE_o2177 0x1A
84#define ZONE_o2176 0x19
85#define ZONE_g336 0x18
86#define ZONE_g333 0x17
87#define ZONE_o2055 0x16
88#define ZONE_o2054 0x15
89#define ZONE_g334 0x14
90#define ZONE_o2057 0x13
91#define ZONE_o2056 0x12
92#define ZONE_g335 0x11
93#define ZONE_o2169 0x10
94#define ZONE_o2059 0xF
95#define ZONE_12 0xE
96#define ZONE_g332 0xD
97#define ZONE_o2051 0xC
98#define ZONE_g103 0xB
99#define ZONE_deilisw 0xA
100#define ZONE_o627 0x9
101#define ZONE_o626 0x8
102#define ZONE_g99 0x7
103#define ZONE_deilie 0x6
104#define ZONE_o661 0x5
105#define ZONE_g110 0x4
106#define ZONE_o648 0x3
107#define ZONE_o2047 0x2
108#define ZONE_o2046 0x1
109#define ZONE_g107 0x0
110