Paper Mario DX
Paper Mario (N64) modding
 
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isk_14_hit.h
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1#define COLLIDER_Root 0x12
2#define COLLIDER_14 0x11
3#define COLLIDER_g337 0x10
4#define COLLIDER_o2052 0xF
5#define COLLIDER_o2051 0xE
6#define COLLIDER_o2047 0xD
7#define COLLIDER_o2045 0xC
8#define COLLIDER_o2044 0xB
9#define COLLIDER_g335 0xA
10#define COLLIDER_o2043 0x9
11#define COLLIDER_o2039 0x8
12#define COLLIDER_g333 0x7
13#define COLLIDER_o2021 0x6
14#define COLLIDER_o2020 0x5
15#define COLLIDER_o2019 0x4
16#define COLLIDER_g330 0x3
17#define COLLIDER_o2010 0x2
18#define COLLIDER_deilitw 0x1
19#define COLLIDER_deiliw 0x0
20
21#define ZONE_Root 0x9
22#define ZONE_Default 0x8
23#define ZONE_o821 0x7
24#define ZONE_14 0x6
25#define ZONE_g331 0x5
26#define ZONE_o2018 0x4
27#define ZONE_deili 0x3
28#define ZONE_g330 0x2
29#define ZONE_o2017 0x1
30#define ZONE_g158 0x0
31