Paper Mario DX
Paper Mario (N64) modding
 
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isk_16_hit.h
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1#define COLLIDER_Root 0x15
2#define COLLIDER_16 0x14
3#define COLLIDER_o2379 0x13
4#define COLLIDER_o2382 0x12
5#define COLLIDER_o2381 0x11
6#define COLLIDER_o2380 0x10
7#define COLLIDER_g372 0xF
8#define COLLIDER_o2371 0xE
9#define COLLIDER_g371 0xD
10#define COLLIDER_deilitte 0xC
11#define COLLIDER_g367 0xB
12#define COLLIDER_o2311 0xA
13#define COLLIDER_o2310 0x9
14#define COLLIDER_g366 0x8
15#define COLLIDER_g376 0x7
16#define COLLIDER_o2361 0x6
17#define COLLIDER_deilite 0x5
18#define COLLIDER_deilie 0x4
19#define COLLIDER_g375 0x3
20#define COLLIDER_o2363 0x2
21#define COLLIDER_deilitw 0x1
22#define COLLIDER_deiliw 0x0
23
24#define ZONE_Root 0xA
25#define ZONE_Default 0x9
26#define ZONE_deiliw 0x8
27#define ZONE_o2343 0x7
28#define ZONE_16 0x6
29#define ZONE_g372 0x5
30#define ZONE_deilie 0x4
31#define ZONE_o2339 0x3
32#define ZONE_g366 0x2
33#define ZONE_o2338 0x1
34#define ZONE_g369 0x0
35