Paper Mario DX
Paper Mario (N64) modding
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isk_16_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x15
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#define COLLIDER_16 0x14
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#define COLLIDER_o2379 0x13
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#define COLLIDER_o2382 0x12
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#define COLLIDER_o2381 0x11
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#define COLLIDER_o2380 0x10
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#define COLLIDER_g372 0xF
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#define COLLIDER_o2371 0xE
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#define COLLIDER_g371 0xD
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#define COLLIDER_deilitte 0xC
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#define COLLIDER_g367 0xB
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#define COLLIDER_o2311 0xA
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#define COLLIDER_o2310 0x9
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#define COLLIDER_g366 0x8
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#define COLLIDER_g376 0x7
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#define COLLIDER_o2361 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g375 0x3
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#define COLLIDER_o2363 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0xA
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#define ZONE_Default 0x9
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#define ZONE_deiliw 0x8
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#define ZONE_o2343 0x7
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#define ZONE_16 0x6
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#define ZONE_g372 0x5
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#define ZONE_deilie 0x4
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#define ZONE_o2339 0x3
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#define ZONE_g366 0x2
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#define ZONE_o2338 0x1
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#define ZONE_g369 0x0
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include
mapfs
isk_16_hit.h
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