Paper Mario DX
Paper Mario (N64) modding
 
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isk_16_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x23
2#define MODEL_16 0x22
3#define MODEL_o2386 0x21
4#define MODEL_g376 0x20
5#define MODEL_g377 0x1F
6#define MODEL_o2384 0x1E
7#define MODEL_o2383 0x1D
8#define MODEL_o2382 0x1C
9#define MODEL_o2377 0x1B
10#define MODEL_g371 0x1A
11#define MODEL_o2359 0x19
12#define MODEL_g366 0x18
13#define MODEL_o2293 0x17
14#define MODEL_o2347 0x16
15#define MODEL_g367 0x15
16#define MODEL_o2311 0x14
17#define MODEL_o2310 0x13
18#define MODEL_g368 0x12
19#define MODEL_o2400 0x11
20#define MODEL_o2399 0x10
21#define MODEL_o2398 0xF
22#define MODEL_o2364 0xE
23#define MODEL_o2365 0xD
24#define MODEL_o2361 0xC
25#define MODEL_o2348 0xB
26#define MODEL_o2346 0xA
27#define MODEL_o2330 0x9
28#define MODEL_o2326 0x8
29#define MODEL_o2319 0x7
30#define MODEL_g373 0x6
31#define MODEL_o2373 0x5
32#define MODEL_o2372 0x4
33#define MODEL_o2371 0x3
34#define MODEL_g374 0x2
35#define MODEL_o2375 0x1
36#define MODEL_o2374 0x0
37