Paper Mario DX
Paper Mario (N64) modding
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isk_16_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x23
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#define MODEL_16 0x22
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#define MODEL_o2386 0x21
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#define MODEL_g376 0x20
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#define MODEL_g377 0x1F
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#define MODEL_o2384 0x1E
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#define MODEL_o2383 0x1D
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#define MODEL_o2382 0x1C
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#define MODEL_o2377 0x1B
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#define MODEL_g371 0x1A
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#define MODEL_o2359 0x19
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#define MODEL_g366 0x18
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#define MODEL_o2293 0x17
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#define MODEL_o2347 0x16
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#define MODEL_g367 0x15
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#define MODEL_o2311 0x14
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#define MODEL_o2310 0x13
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#define MODEL_g368 0x12
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#define MODEL_o2400 0x11
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#define MODEL_o2399 0x10
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#define MODEL_o2398 0xF
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#define MODEL_o2364 0xE
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#define MODEL_o2365 0xD
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#define MODEL_o2361 0xC
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#define MODEL_o2348 0xB
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#define MODEL_o2346 0xA
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#define MODEL_o2330 0x9
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#define MODEL_o2326 0x8
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#define MODEL_o2319 0x7
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#define MODEL_g373 0x6
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#define MODEL_o2373 0x5
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#define MODEL_o2372 0x4
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#define MODEL_o2371 0x3
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#define MODEL_g374 0x2
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#define MODEL_o2375 0x1
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#define MODEL_o2374 0x0
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include
mapfs
isk_16_shape.h
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