Paper Mario DX
Paper Mario (N64) modding
 
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isk_18_hit.h
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1#define COLLIDER_Root 0x1E
2#define COLLIDER_18 0x1D
3#define COLLIDER_o2040 0x1C
4#define COLLIDER_o2039 0x1B
5#define COLLIDER_g338 0x1A
6#define COLLIDER_g340 0x19
7#define COLLIDER_o2036 0x18
8#define COLLIDER_o2035 0x17
9#define COLLIDER_o2034 0x16
10#define COLLIDER_o2033 0x15
11#define COLLIDER_g339 0x14
12#define COLLIDER_o2030 0x13
13#define COLLIDER_o2029 0x12
14#define COLLIDER_o2028 0x11
15#define COLLIDER_o2027 0x10
16#define COLLIDER_suna 0xF
17#define COLLIDER_deilitte 0xE
18#define COLLIDER_g341 0xD
19#define COLLIDER_o2053 0xC
20#define COLLIDER_o2052 0xB
21#define COLLIDER_o2051 0xA
22#define COLLIDER_o2050 0x9
23#define COLLIDER_g342 0x8
24#define COLLIDER_bero1 0x7
25#define COLLIDER_o2013 0x6
26#define COLLIDER_deilitw 0x5
27#define COLLIDER_deiliw 0x4
28#define COLLIDER_bero2 0x3
29#define COLLIDER_o2015 0x2
30#define COLLIDER_deilite 0x1
31#define COLLIDER_deilie 0x0
32
33#define ZONE_Root 0x8
34#define ZONE_Default 0x7
35#define ZONE_deiliw 0x6
36#define ZONE_18 0x5
37#define ZONE_bero2 0x4
38#define ZONE_o2015 0x3
39#define ZONE_yuka 0x2
40#define ZONE_o742 0x1
41#define ZONE_bero1 0x0
42