Paper Mario DX
Paper Mario (N64) modding
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isk_18_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1E
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#define COLLIDER_18 0x1D
3
#define COLLIDER_o2040 0x1C
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#define COLLIDER_o2039 0x1B
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#define COLLIDER_g338 0x1A
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#define COLLIDER_g340 0x19
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#define COLLIDER_o2036 0x18
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#define COLLIDER_o2035 0x17
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#define COLLIDER_o2034 0x16
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#define COLLIDER_o2033 0x15
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#define COLLIDER_g339 0x14
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#define COLLIDER_o2030 0x13
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#define COLLIDER_o2029 0x12
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#define COLLIDER_o2028 0x11
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#define COLLIDER_o2027 0x10
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#define COLLIDER_suna 0xF
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#define COLLIDER_deilitte 0xE
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#define COLLIDER_g341 0xD
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#define COLLIDER_o2053 0xC
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#define COLLIDER_o2052 0xB
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#define COLLIDER_o2051 0xA
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#define COLLIDER_o2050 0x9
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#define COLLIDER_g342 0x8
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#define COLLIDER_bero1 0x7
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#define COLLIDER_o2013 0x6
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#define COLLIDER_deilitw 0x5
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#define COLLIDER_deiliw 0x4
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#define COLLIDER_bero2 0x3
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#define COLLIDER_o2015 0x2
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#define COLLIDER_deilite 0x1
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#define COLLIDER_deilie 0x0
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#define ZONE_Root 0x8
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#define ZONE_Default 0x7
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#define ZONE_deiliw 0x6
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#define ZONE_18 0x5
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#define ZONE_bero2 0x4
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#define ZONE_o2015 0x3
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#define ZONE_yuka 0x2
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#define ZONE_o742 0x1
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#define ZONE_bero1 0x0
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include
mapfs
isk_18_hit.h
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