Paper Mario DX
Paper Mario (N64) modding
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isk_bt01_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x22
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#define MODEL_g63 0x21
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#define MODEL_g70 0x20
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#define MODEL_o326 0x1F
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#define MODEL_g69 0x1E
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#define MODEL_o340 0x1D
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#define MODEL_o325 0x1C
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#define MODEL_o324 0x1B
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#define MODEL_o323 0x1A
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#define MODEL_o322 0x19
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#define MODEL_o321 0x18
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#define MODEL_o320 0x17
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#define MODEL_o318 0x16
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#define MODEL_g68 0x15
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#define MODEL_o315 0x14
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#define MODEL_o314 0x13
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#define MODEL_o313 0x12
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#define MODEL_o311 0x11
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#define MODEL_o310 0x10
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#define MODEL_o309 0xF
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#define MODEL_dai 0xE
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#define MODEL_waku1 0xD
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#define MODEL_yuka 0xC
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#define MODEL_g49 0xB
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#define MODEL_o344 0xA
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#define MODEL_o343 0x9
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#define MODEL_waku2 0x8
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#define MODEL_h4 0x7
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#define MODEL_h3 0x6
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#define MODEL_kai 0x5
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#define MODEL_h2 0x4
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#define MODEL_h1 0x3
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#define MODEL_waku 0x2
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#define MODEL_yuka2 0x1
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#define MODEL_o337 0x0
36
include
mapfs
isk_bt01_shape.h
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