Paper Mario DX
Paper Mario (N64) modding
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isk_bt02_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x28
2
#define MODEL_g69 0x27
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#define MODEL_g96 0x26
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#define MODEL_o403 0x25
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#define MODEL_o402 0x24
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#define MODEL_o401 0x23
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#define MODEL_o400 0x22
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#define MODEL_o399 0x21
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#define MODEL_o394 0x20
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#define MODEL_o398 0x1F
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#define MODEL_o397 0x1E
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#define MODEL_o395 0x1D
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#define MODEL_o393 0x1C
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#define MODEL_o396 0x1B
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#define MODEL_o392 0x1A
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#define MODEL_yuka 0x19
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#define MODEL_g49 0x18
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#define MODEL_waku4 0x17
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#define MODEL_waku3 0x16
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#define MODEL_waku2 0x15
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#define MODEL_h4 0x14
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#define MODEL_h3 0x13
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#define MODEL_oku2 0x12
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#define MODEL_o391 0x11
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#define MODEL_o390 0x10
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#define MODEL_o389 0xF
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#define MODEL_kai2 0xE
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#define MODEL_hasi6 0xD
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#define MODEL_hasi5 0xC
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#define MODEL_kai1 0xB
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#define MODEL_oke1 0xA
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#define MODEL_o367 0x9
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#define MODEL_o366 0x8
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#define MODEL_o365 0x7
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#define MODEL_g98 0x6
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#define MODEL_waku1 0x5
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#define MODEL_hasi2 0x4
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#define MODEL_hasi1 0x3
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#define MODEL_waku 0x2
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#define MODEL_kabe 0x1
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#define MODEL_yuka2 0x0
42
include
mapfs
isk_bt02_shape.h
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