Paper Mario DX
Paper Mario (N64) modding
 
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isk_bt02_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x28
2#define MODEL_g69 0x27
3#define MODEL_g96 0x26
4#define MODEL_o403 0x25
5#define MODEL_o402 0x24
6#define MODEL_o401 0x23
7#define MODEL_o400 0x22
8#define MODEL_o399 0x21
9#define MODEL_o394 0x20
10#define MODEL_o398 0x1F
11#define MODEL_o397 0x1E
12#define MODEL_o395 0x1D
13#define MODEL_o393 0x1C
14#define MODEL_o396 0x1B
15#define MODEL_o392 0x1A
16#define MODEL_yuka 0x19
17#define MODEL_g49 0x18
18#define MODEL_waku4 0x17
19#define MODEL_waku3 0x16
20#define MODEL_waku2 0x15
21#define MODEL_h4 0x14
22#define MODEL_h3 0x13
23#define MODEL_oku2 0x12
24#define MODEL_o391 0x11
25#define MODEL_o390 0x10
26#define MODEL_o389 0xF
27#define MODEL_kai2 0xE
28#define MODEL_hasi6 0xD
29#define MODEL_hasi5 0xC
30#define MODEL_kai1 0xB
31#define MODEL_oke1 0xA
32#define MODEL_o367 0x9
33#define MODEL_o366 0x8
34#define MODEL_o365 0x7
35#define MODEL_g98 0x6
36#define MODEL_waku1 0x5
37#define MODEL_hasi2 0x4
38#define MODEL_hasi1 0x3
39#define MODEL_waku 0x2
40#define MODEL_kabe 0x1
41#define MODEL_yuka2 0x0
42