Paper Mario DX
Paper Mario (N64) modding
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isk_bt03_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x1F
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#define MODEL_dai 0x1E
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#define MODEL_waku1 0x1D
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#define MODEL_o415 0x1C
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#define MODEL_yuka 0x1B
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#define MODEL_g49 0x1A
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#define MODEL_waku4 0x19
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#define MODEL_waku3 0x18
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#define MODEL_waku2 0x17
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#define MODEL_h3 0x16
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#define MODEL_h2 0x15
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#define MODEL_h1 0x14
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#define MODEL_g102 0x13
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#define MODEL_o429 0x12
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#define MODEL_o428 0x11
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#define MODEL_o427 0x10
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#define MODEL_g101 0xF
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#define MODEL_o426 0xE
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#define MODEL_o425 0xD
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#define MODEL_o424 0xC
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#define MODEL_m4 0xB
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#define MODEL_m3 0xA
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#define MODEL_m2 0x9
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#define MODEL_m1 0x8
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#define MODEL_k4 0x7
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#define MODEL_k3 0x6
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#define MODEL_k2 0x5
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#define MODEL_k1 0x4
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#define MODEL_o414 0x3
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#define MODEL_waku 0x2
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#define MODEL_yuka2 0x1
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#define MODEL_o431 0x0
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include
mapfs
isk_bt03_shape.h
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