Paper Mario DX
Paper Mario (N64) modding
 
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isk_bt03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1F
2#define MODEL_dai 0x1E
3#define MODEL_waku1 0x1D
4#define MODEL_o415 0x1C
5#define MODEL_yuka 0x1B
6#define MODEL_g49 0x1A
7#define MODEL_waku4 0x19
8#define MODEL_waku3 0x18
9#define MODEL_waku2 0x17
10#define MODEL_h3 0x16
11#define MODEL_h2 0x15
12#define MODEL_h1 0x14
13#define MODEL_g102 0x13
14#define MODEL_o429 0x12
15#define MODEL_o428 0x11
16#define MODEL_o427 0x10
17#define MODEL_g101 0xF
18#define MODEL_o426 0xE
19#define MODEL_o425 0xD
20#define MODEL_o424 0xC
21#define MODEL_m4 0xB
22#define MODEL_m3 0xA
23#define MODEL_m2 0x9
24#define MODEL_m1 0x8
25#define MODEL_k4 0x7
26#define MODEL_k3 0x6
27#define MODEL_k2 0x5
28#define MODEL_k1 0x4
29#define MODEL_o414 0x3
30#define MODEL_waku 0x2
31#define MODEL_yuka2 0x1
32#define MODEL_o431 0x0
33