Paper Mario DX
Paper Mario (N64) modding
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isk_bt04_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x3B
2
#define MODEL_g132 0x3A
3
#define MODEL_g133 0x39
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#define MODEL_o506 0x38
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#define MODEL_o505 0x37
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#define MODEL_o504 0x36
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#define MODEL_o503 0x35
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#define MODEL_o501 0x34
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#define MODEL_o500 0x33
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#define MODEL_o499 0x32
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#define MODEL_o498 0x31
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#define MODEL_yuka 0x30
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#define MODEL_dai 0x2F
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#define MODEL_o492 0x2E
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#define MODEL_o491 0x2D
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#define MODEL_g49 0x2C
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#define MODEL_waku1 0x2B
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#define MODEL_o495 0x2A
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#define MODEL_waku4 0x29
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#define MODEL_waku3 0x28
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#define MODEL_waku2 0x27
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#define MODEL_waku 0x26
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#define MODEL_ten 0x25
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#define MODEL_futi5 0x24
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#define MODEL_dai5 0x23
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#define MODEL_ha4 0x22
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#define MODEL_atama5 0x21
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#define MODEL_me5 0x20
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#define MODEL_kuti5 0x1F
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#define MODEL_kage5 0x1E
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#define MODEL_futi4 0x1D
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#define MODEL_dai4 0x1C
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#define MODEL_ha3 0x1B
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#define MODEL_atama4 0x1A
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#define MODEL_me4 0x19
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#define MODEL_kuti4 0x18
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#define MODEL_kage4 0x17
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#define MODEL_futi3 0x16
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#define MODEL_dai3 0x15
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#define MODEL_ha2 0x14
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#define MODEL_atama3 0x13
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#define MODEL_me3 0x12
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#define MODEL_kuti3 0x11
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#define MODEL_kage3 0x10
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#define MODEL_futi2 0xF
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#define MODEL_dai2 0xE
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#define MODEL_ha5 0xD
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#define MODEL_atama2 0xC
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#define MODEL_me2 0xB
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#define MODEL_kuti2 0xA
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#define MODEL_kage2 0x9
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#define MODEL_futi1 0x8
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#define MODEL_dai1 0x7
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#define MODEL_ha1 0x6
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#define MODEL_atama1 0x5
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#define MODEL_me1 0x4
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#define MODEL_kuti1 0x3
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#define MODEL_kage1 0x2
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#define MODEL_yuka2 0x1
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#define MODEL_kabe 0x0
61
include
mapfs
isk_bt04_shape.h
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