Paper Mario DX
Paper Mario (N64) modding
 
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isk_bt04_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x3B
2#define MODEL_g132 0x3A
3#define MODEL_g133 0x39
4#define MODEL_o506 0x38
5#define MODEL_o505 0x37
6#define MODEL_o504 0x36
7#define MODEL_o503 0x35
8#define MODEL_o501 0x34
9#define MODEL_o500 0x33
10#define MODEL_o499 0x32
11#define MODEL_o498 0x31
12#define MODEL_yuka 0x30
13#define MODEL_dai 0x2F
14#define MODEL_o492 0x2E
15#define MODEL_o491 0x2D
16#define MODEL_g49 0x2C
17#define MODEL_waku1 0x2B
18#define MODEL_o495 0x2A
19#define MODEL_waku4 0x29
20#define MODEL_waku3 0x28
21#define MODEL_waku2 0x27
22#define MODEL_waku 0x26
23#define MODEL_ten 0x25
24#define MODEL_futi5 0x24
25#define MODEL_dai5 0x23
26#define MODEL_ha4 0x22
27#define MODEL_atama5 0x21
28#define MODEL_me5 0x20
29#define MODEL_kuti5 0x1F
30#define MODEL_kage5 0x1E
31#define MODEL_futi4 0x1D
32#define MODEL_dai4 0x1C
33#define MODEL_ha3 0x1B
34#define MODEL_atama4 0x1A
35#define MODEL_me4 0x19
36#define MODEL_kuti4 0x18
37#define MODEL_kage4 0x17
38#define MODEL_futi3 0x16
39#define MODEL_dai3 0x15
40#define MODEL_ha2 0x14
41#define MODEL_atama3 0x13
42#define MODEL_me3 0x12
43#define MODEL_kuti3 0x11
44#define MODEL_kage3 0x10
45#define MODEL_futi2 0xF
46#define MODEL_dai2 0xE
47#define MODEL_ha5 0xD
48#define MODEL_atama2 0xC
49#define MODEL_me2 0xB
50#define MODEL_kuti2 0xA
51#define MODEL_kage2 0x9
52#define MODEL_futi1 0x8
53#define MODEL_dai1 0x7
54#define MODEL_ha1 0x6
55#define MODEL_atama1 0x5
56#define MODEL_me1 0x4
57#define MODEL_kuti1 0x3
58#define MODEL_kage1 0x2
59#define MODEL_yuka2 0x1
60#define MODEL_kabe 0x0
61