Paper Mario DX
Paper Mario (N64) modding
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isk_bt05_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x1A
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#define MODEL_dai 0x19
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#define MODEL_waku1 0x18
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#define MODEL_kakera 0x17
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#define MODEL_o524 0x16
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#define MODEL_o522 0x15
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#define MODEL_o521 0x14
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#define MODEL_o520 0x13
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#define MODEL_o519 0x12
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#define MODEL_o514 0x11
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#define MODEL_o513 0x10
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#define MODEL_yuka 0xF
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#define MODEL_g49 0xE
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#define MODEL_waku4 0xD
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#define MODEL_waku3 0xC
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#define MODEL_waku2 0xB
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#define MODEL_ten2 0xA
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#define MODEL_suna 0x9
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#define MODEL_waku 0x8
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#define MODEL_ten 0x7
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#define MODEL_yuka2 0x6
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#define MODEL_g131 0x5
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#define MODEL_o508 0x4
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#define MODEL_o454 0x3
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#define MODEL_o457 0x2
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#define MODEL_o455 0x1
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#define MODEL_o456 0x0
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include
mapfs
isk_bt05_shape.h
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