Paper Mario DX
Paper Mario (N64) modding
 
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isk_bt06_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1A
2#define MODEL_dai 0x19
3#define MODEL_kazari 0x18
4#define MODEL_kesu 0x17
5#define MODEL_o516 0x16
6#define MODEL_o515 0x15
7#define MODEL_o512 0x14
8#define MODEL_waku1 0x13
9#define MODEL_yuka 0x12
10#define MODEL_g49 0x11
11#define MODEL_waku4 0x10
12#define MODEL_waku3 0xF
13#define MODEL_waku2 0xE
14#define MODEL_dan 0xD
15#define MODEL_dan2 0xC
16#define MODEL_o523 0xB
17#define MODEL_o522 0xA
18#define MODEL_o521 0x9
19#define MODEL_o520 0x8
20#define MODEL_o519 0x7
21#define MODEL_yuka2 0x6
22#define MODEL_kabe 0x5
23#define MODEL_o524 0x4
24#define MODEL_o454 0x3
25#define MODEL_o455 0x2
26#define MODEL_o456 0x1
27#define MODEL_waku 0x0
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