Paper Mario DX
Paper Mario (N64) modding
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isk_bt06_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x1A
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#define MODEL_dai 0x19
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#define MODEL_kazari 0x18
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#define MODEL_kesu 0x17
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#define MODEL_o516 0x16
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#define MODEL_o515 0x15
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#define MODEL_o512 0x14
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#define MODEL_waku1 0x13
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#define MODEL_yuka 0x12
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#define MODEL_g49 0x11
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#define MODEL_waku4 0x10
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#define MODEL_waku3 0xF
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#define MODEL_waku2 0xE
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#define MODEL_dan 0xD
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#define MODEL_dan2 0xC
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#define MODEL_o523 0xB
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#define MODEL_o522 0xA
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#define MODEL_o521 0x9
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#define MODEL_o520 0x8
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#define MODEL_o519 0x7
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#define MODEL_yuka2 0x6
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#define MODEL_kabe 0x5
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#define MODEL_o524 0x4
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#define MODEL_o454 0x3
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#define MODEL_o455 0x2
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#define MODEL_o456 0x1
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#define MODEL_waku 0x0
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include
mapfs
isk_bt06_shape.h
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