Paper Mario DX
Paper Mario (N64) modding
 
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isk_bt07_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x19
2#define MODEL_dai 0x18
3#define MODEL_waku1 0x17
4#define MODEL_yuka 0x16
5#define MODEL_g49 0x15
6#define MODEL_waku4 0x14
7#define MODEL_waku3 0x13
8#define MODEL_waku2 0x12
9#define MODEL_dan 0x11
10#define MODEL_dan2 0x10
11#define MODEL_o539 0xF
12#define MODEL_o538 0xE
13#define MODEL_o537 0xD
14#define MODEL_o536 0xC
15#define MODEL_o535 0xB
16#define MODEL_yuka2 0xA
17#define MODEL_kazari 0x9
18#define MODEL_o533 0x8
19#define MODEL_o532 0x7
20#define MODEL_o531 0x6
21#define MODEL_kabe 0x5
22#define MODEL_o524 0x4
23#define MODEL_o454 0x3
24#define MODEL_o455 0x2
25#define MODEL_o456 0x1
26#define MODEL_waku 0x0
27