Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
isk_bt08_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x23
2
#define MODEL_g69 0x22
3
#define MODEL_g96 0x21
4
#define MODEL_o403 0x20
5
#define MODEL_o402 0x1F
6
#define MODEL_o401 0x1E
7
#define MODEL_o400 0x1D
8
#define MODEL_o399 0x1C
9
#define MODEL_o394 0x1B
10
#define MODEL_o398 0x1A
11
#define MODEL_o397 0x19
12
#define MODEL_o395 0x18
13
#define MODEL_o393 0x17
14
#define MODEL_o396 0x16
15
#define MODEL_o392 0x15
16
#define MODEL_yuka 0x14
17
#define MODEL_g98 0x13
18
#define MODEL_waku4 0x12
19
#define MODEL_waku3 0x11
20
#define MODEL_waku2 0x10
21
#define MODEL_waku1 0xF
22
#define MODEL_kabe2 0xE
23
#define MODEL_oke2_3 0xD
24
#define MODEL_oke2_2 0xC
25
#define MODEL_oke2_1 0xB
26
#define MODEL_oke1_3 0xA
27
#define MODEL_oke1_2 0x9
28
#define MODEL_oke1_1 0x8
29
#define MODEL_hasi4 0x7
30
#define MODEL_hasi3 0x6
31
#define MODEL_hasi2 0x5
32
#define MODEL_hasi1 0x4
33
#define MODEL_yane 0x3
34
#define MODEL_waku 0x2
35
#define MODEL_kabe 0x1
36
#define MODEL_yuka2 0x0
37
include
mapfs
isk_bt08_shape.h
Generated by
1.10.0