Paper Mario DX
Paper Mario (N64) modding
 
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isk_bt08_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x23
2#define MODEL_g69 0x22
3#define MODEL_g96 0x21
4#define MODEL_o403 0x20
5#define MODEL_o402 0x1F
6#define MODEL_o401 0x1E
7#define MODEL_o400 0x1D
8#define MODEL_o399 0x1C
9#define MODEL_o394 0x1B
10#define MODEL_o398 0x1A
11#define MODEL_o397 0x19
12#define MODEL_o395 0x18
13#define MODEL_o393 0x17
14#define MODEL_o396 0x16
15#define MODEL_o392 0x15
16#define MODEL_yuka 0x14
17#define MODEL_g98 0x13
18#define MODEL_waku4 0x12
19#define MODEL_waku3 0x11
20#define MODEL_waku2 0x10
21#define MODEL_waku1 0xF
22#define MODEL_kabe2 0xE
23#define MODEL_oke2_3 0xD
24#define MODEL_oke2_2 0xC
25#define MODEL_oke2_1 0xB
26#define MODEL_oke1_3 0xA
27#define MODEL_oke1_2 0x9
28#define MODEL_oke1_1 0x8
29#define MODEL_hasi4 0x7
30#define MODEL_hasi3 0x6
31#define MODEL_hasi2 0x5
32#define MODEL_hasi1 0x4
33#define MODEL_yane 0x3
34#define MODEL_waku 0x2
35#define MODEL_kabe 0x1
36#define MODEL_yuka2 0x0
37