Paper Mario DX
Paper Mario (N64) modding
 
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iwa_00_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x2A
2#define COLLIDER_map1 0x29
3#define COLLIDER_section4 0x28
4#define COLLIDER_o1103 0x27
5#define COLLIDER_o1102 0x26
6#define COLLIDER_o1089 0x25
7#define COLLIDER_o976 0x24
8#define COLLIDER_o975 0x23
9#define COLLIDER_o974 0x22
10#define COLLIDER_o977 0x21
11#define COLLIDER_o838 0x20
12#define COLLIDER_section3 0x1F
13#define COLLIDER_kame2 0x1E
14#define COLLIDER_o1098 0x1D
15#define COLLIDER_o965 0x1C
16#define COLLIDER_o964 0x1B
17#define COLLIDER_o1088 0x1A
18#define COLLIDER_o958 0x19
19#define COLLIDER_o966 0x18
20#define COLLIDER_o967 0x17
21#define COLLIDER_o971 0x16
22#define COLLIDER_o970 0x15
23#define COLLIDER_o968 0x14
24#define COLLIDER_o969 0x13
25#define COLLIDER_o879 0x12
26#define COLLIDER_o963 0x11
27#define COLLIDER_section1 0x10
28#define COLLIDER_o973 0xF
29#define COLLIDER_o972 0xE
30#define COLLIDER_o1087 0xD
31#define COLLIDER_suberi01 0xC
32#define COLLIDER_o957 0xB
33#define COLLIDER_g324 0xA
34#define COLLIDER_o1096 0x9
35#define COLLIDER_o1095 0x8
36#define COLLIDER_s4_n 0x7
37#define COLLIDER_s3_n 0x6
38#define COLLIDER_deilit2 0x5
39#define COLLIDER_deili2 0x4
40#define COLLIDER_s1_n 0x3
41#define COLLIDER_deilit1 0x2
42#define COLLIDER_deili1 0x1
43#define COLLIDER_st1 0x0
44
45#define ZONE_Root 0x5
46#define ZONE_g297 0x4
47#define ZONE_o970 0x3
48#define ZONE_o969 0x2
49#define ZONE_o985 0x1
50#define ZONE_o968 0x0
51