Paper Mario DX
Paper Mario (N64) modding
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iwa_00_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2A
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#define COLLIDER_map1 0x29
3
#define COLLIDER_section4 0x28
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#define COLLIDER_o1103 0x27
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#define COLLIDER_o1102 0x26
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#define COLLIDER_o1089 0x25
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#define COLLIDER_o976 0x24
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#define COLLIDER_o975 0x23
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#define COLLIDER_o974 0x22
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#define COLLIDER_o977 0x21
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#define COLLIDER_o838 0x20
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#define COLLIDER_section3 0x1F
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#define COLLIDER_kame2 0x1E
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#define COLLIDER_o1098 0x1D
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#define COLLIDER_o965 0x1C
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#define COLLIDER_o964 0x1B
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#define COLLIDER_o1088 0x1A
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#define COLLIDER_o958 0x19
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#define COLLIDER_o966 0x18
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#define COLLIDER_o967 0x17
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#define COLLIDER_o971 0x16
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#define COLLIDER_o970 0x15
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#define COLLIDER_o968 0x14
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#define COLLIDER_o969 0x13
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#define COLLIDER_o879 0x12
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#define COLLIDER_o963 0x11
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#define COLLIDER_section1 0x10
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#define COLLIDER_o973 0xF
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#define COLLIDER_o972 0xE
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#define COLLIDER_o1087 0xD
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#define COLLIDER_suberi01 0xC
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#define COLLIDER_o957 0xB
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#define COLLIDER_g324 0xA
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#define COLLIDER_o1096 0x9
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#define COLLIDER_o1095 0x8
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#define COLLIDER_s4_n 0x7
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#define COLLIDER_s3_n 0x6
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#define COLLIDER_deilit2 0x5
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#define COLLIDER_deili2 0x4
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#define COLLIDER_s1_n 0x3
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#define COLLIDER_deilit1 0x2
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#define COLLIDER_deili1 0x1
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#define COLLIDER_st1 0x0
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#define ZONE_Root 0x5
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#define ZONE_g297 0x4
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#define ZONE_o970 0x3
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#define ZONE_o969 0x2
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#define ZONE_o985 0x1
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#define ZONE_o968 0x0
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include
mapfs
iwa_00_hit.h
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