Paper Mario DX
Paper Mario (N64) modding
 
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iwa_00_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x28
2#define MODEL_suberi 0x27
3#define MODEL_suberi01 0x26
4#define MODEL_kabe 0x25
5#define MODEL_o969 0x24
6#define MODEL_o837 0x23
7#define MODEL_o957 0x22
8#define MODEL_o992 0x21
9#define MODEL_o993 0x20
10#define MODEL_sen1 0x1F
11#define MODEL_se1 0x1E
12#define MODEL_hashi 0x1D
13#define MODEL_o1061 0x1C
14#define MODEL_o976 0x1B
15#define MODEL_kusa 0x1A
16#define MODEL_o950 0x19
17#define MODEL_toi 0x18
18#define MODEL_o949 0x17
19#define MODEL_water 0x16
20#define MODEL_o933 0x15
21#define MODEL_o926 0x14
22#define MODEL_ishi 0x13
23#define MODEL_o1018 0x12
24#define MODEL_o1019 0x11
25#define MODEL_bero 0x10
26#define MODEL_o911 0xF
27#define MODEL_s_ishi 0xE
28#define MODEL_o1056 0xD
29#define MODEL_o896 0xC
30#define MODEL_o895 0xB
31#define MODEL_o893 0xA
32#define MODEL_g326 0x9
33#define MODEL_o965 0x8
34#define MODEL_o1069 0x7
35#define MODEL_o1068 0x6
36#define MODEL_o1067 0x5
37#define MODEL_o1065 0x4
38#define MODEL_jimen 0x3
39#define MODEL_o882 0x2
40#define MODEL_o838 0x1
41#define MODEL_o1066 0x0
42