Paper Mario DX
Paper Mario (N64) modding
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iwa_00_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x28
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#define MODEL_suberi 0x27
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#define MODEL_suberi01 0x26
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#define MODEL_kabe 0x25
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#define MODEL_o969 0x24
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#define MODEL_o837 0x23
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#define MODEL_o957 0x22
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#define MODEL_o992 0x21
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#define MODEL_o993 0x20
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#define MODEL_sen1 0x1F
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#define MODEL_se1 0x1E
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#define MODEL_hashi 0x1D
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#define MODEL_o1061 0x1C
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#define MODEL_o976 0x1B
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#define MODEL_kusa 0x1A
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#define MODEL_o950 0x19
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#define MODEL_toi 0x18
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#define MODEL_o949 0x17
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#define MODEL_water 0x16
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#define MODEL_o933 0x15
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#define MODEL_o926 0x14
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#define MODEL_ishi 0x13
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#define MODEL_o1018 0x12
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#define MODEL_o1019 0x11
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#define MODEL_bero 0x10
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#define MODEL_o911 0xF
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#define MODEL_s_ishi 0xE
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#define MODEL_o1056 0xD
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#define MODEL_o896 0xC
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#define MODEL_o895 0xB
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#define MODEL_o893 0xA
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#define MODEL_g326 0x9
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#define MODEL_o965 0x8
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#define MODEL_o1069 0x7
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#define MODEL_o1068 0x6
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#define MODEL_o1067 0x5
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#define MODEL_o1065 0x4
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#define MODEL_jimen 0x3
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#define MODEL_o882 0x2
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#define MODEL_o838 0x1
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#define MODEL_o1066 0x0
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include
mapfs
iwa_00_shape.h
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