Paper Mario DX
Paper Mario (N64) modding
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iwa_01_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x35
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#define COLLIDER_g298 0x34
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#define COLLIDER_st2 0x33
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#define COLLIDER_o1060 0x32
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#define COLLIDER_st1 0x31
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#define COLLIDER_g283 0x30
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#define COLLIDER_o1065 0x2F
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#define COLLIDER_o1064 0x2E
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#define COLLIDER_o1063 0x2D
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#define COLLIDER_o1062 0x2C
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#define COLLIDER_tonnel 0x2B
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#define COLLIDER_o1082 0x2A
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#define COLLIDER_o1079 0x29
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#define COLLIDER_o1072 0x28
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#define COLLIDER_o1067 0x27
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#define COLLIDER_o1047 0x26
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#define COLLIDER_o986 0x25
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#define COLLIDER_o983 0x24
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#define COLLIDER_o982 0x23
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#define COLLIDER_o981 0x22
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#define COLLIDER_deilit4 0x21
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#define COLLIDER_deili4 0x20
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#define COLLIDER_t_n 0x1F
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#define COLLIDER_o901 0x1E
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#define COLLIDER_section4 0x1D
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#define COLLIDER_o1081 0x1C
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#define COLLIDER_o1078 0x1B
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#define COLLIDER_deilit3 0x1A
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#define COLLIDER_deili3 0x19
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#define COLLIDER_o874 0x18
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#define COLLIDER_s4_n 0x17
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#define COLLIDER_section3 0x16
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#define COLLIDER_noko 0x15
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#define COLLIDER_o1077 0x14
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#define COLLIDER_o869 0x13
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#define COLLIDER_o980 0x12
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#define COLLIDER_suberi01 0x11
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#define COLLIDER_o870 0x10
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#define COLLIDER_section2 0xF
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#define COLLIDER_o1075 0xE
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#define COLLIDER_o976 0xD
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#define COLLIDER_o975 0xC
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#define COLLIDER_suberi1 0xB
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#define COLLIDER_o865 0xA
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#define COLLIDER_section1 0x9
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#define COLLIDER_o1076 0x8
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#define COLLIDER_deilit2 0x7
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#define COLLIDER_deili2 0x6
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#define COLLIDER_deilit1 0x5
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#define COLLIDER_deili1 0x4
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#define COLLIDER_o974 0x3
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#define COLLIDER_o972 0x2
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#define COLLIDER_s1_n 0x1
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#define COLLIDER_o844 0x0
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#define ZONE_Root 0x9
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#define ZONE_g283 0x8
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#define ZONE_section3 0x7
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#define ZONE_suberi01 0x6
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#define ZONE_section2 0x5
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#define ZONE_suberi1 0x4
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#define ZONE_section1 0x3
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#define ZONE_o973 0x2
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#define ZONE_o972 0x1
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#define ZONE_default 0x0
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include
mapfs
iwa_01_hit.h
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