Paper Mario DX
Paper Mario (N64) modding
 
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iwa_01_hit.h
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1#define COLLIDER_Root 0x35
2#define COLLIDER_g298 0x34
3#define COLLIDER_st2 0x33
4#define COLLIDER_o1060 0x32
5#define COLLIDER_st1 0x31
6#define COLLIDER_g283 0x30
7#define COLLIDER_o1065 0x2F
8#define COLLIDER_o1064 0x2E
9#define COLLIDER_o1063 0x2D
10#define COLLIDER_o1062 0x2C
11#define COLLIDER_tonnel 0x2B
12#define COLLIDER_o1082 0x2A
13#define COLLIDER_o1079 0x29
14#define COLLIDER_o1072 0x28
15#define COLLIDER_o1067 0x27
16#define COLLIDER_o1047 0x26
17#define COLLIDER_o986 0x25
18#define COLLIDER_o983 0x24
19#define COLLIDER_o982 0x23
20#define COLLIDER_o981 0x22
21#define COLLIDER_deilit4 0x21
22#define COLLIDER_deili4 0x20
23#define COLLIDER_t_n 0x1F
24#define COLLIDER_o901 0x1E
25#define COLLIDER_section4 0x1D
26#define COLLIDER_o1081 0x1C
27#define COLLIDER_o1078 0x1B
28#define COLLIDER_deilit3 0x1A
29#define COLLIDER_deili3 0x19
30#define COLLIDER_o874 0x18
31#define COLLIDER_s4_n 0x17
32#define COLLIDER_section3 0x16
33#define COLLIDER_noko 0x15
34#define COLLIDER_o1077 0x14
35#define COLLIDER_o869 0x13
36#define COLLIDER_o980 0x12
37#define COLLIDER_suberi01 0x11
38#define COLLIDER_o870 0x10
39#define COLLIDER_section2 0xF
40#define COLLIDER_o1075 0xE
41#define COLLIDER_o976 0xD
42#define COLLIDER_o975 0xC
43#define COLLIDER_suberi1 0xB
44#define COLLIDER_o865 0xA
45#define COLLIDER_section1 0x9
46#define COLLIDER_o1076 0x8
47#define COLLIDER_deilit2 0x7
48#define COLLIDER_deili2 0x6
49#define COLLIDER_deilit1 0x5
50#define COLLIDER_deili1 0x4
51#define COLLIDER_o974 0x3
52#define COLLIDER_o972 0x2
53#define COLLIDER_s1_n 0x1
54#define COLLIDER_o844 0x0
55
56#define ZONE_Root 0x9
57#define ZONE_g283 0x8
58#define ZONE_section3 0x7
59#define ZONE_suberi01 0x6
60#define ZONE_section2 0x5
61#define ZONE_suberi1 0x4
62#define ZONE_section1 0x3
63#define ZONE_o973 0x2
64#define ZONE_o972 0x1
65#define ZONE_default 0x0
66