Paper Mario DX
Paper Mario (N64) modding
 
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iwa_01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2E
2#define MODEL_s_ishi 0x2D
3#define MODEL_o945 0x2C
4#define MODEL_o941 0x2B
5#define MODEL_o922 0x2A
6#define MODEL_sen2 0x29
7#define MODEL_se2 0x28
8#define MODEL_sen1 0x27
9#define MODEL_se1 0x26
10#define MODEL_g290 0x25
11#define MODEL_o957 0x24
12#define MODEL_o956 0x23
13#define MODEL_o952 0x22
14#define MODEL_o947 0x21
15#define MODEL_g288 0x20
16#define MODEL_o989 0x1F
17#define MODEL_o990 0x1E
18#define MODEL_o992 0x1D
19#define MODEL_bero 0x1C
20#define MODEL_sprash2 0x1B
21#define MODEL_dummy_sprash2 0x1A
22#define MODEL_tonnel 0x19
23#define MODEL_o946 0x18
24#define MODEL_o908 0x17
25#define MODEL_ishi 0x16
26#define MODEL_o1020 0x15
27#define MODEL_o1021 0x14
28#define MODEL_o944 0x13
29#define MODEL_o928 0x12
30#define MODEL_suberi 0x11
31#define MODEL_suberi01 0x10
32#define MODEL_suberi1 0xF
33#define MODEL_kabe 0xE
34#define MODEL_o907 0xD
35#define MODEL_o976 0xC
36#define MODEL_o842 0xB
37#define MODEL_o865 0xA
38#define MODEL_o1074 0x9
39#define MODEL_o1075 0x8
40#define MODEL_o1073 0x7
41#define MODEL_o1071 0x6
42#define MODEL_jimen 0x5
43#define MODEL_o902 0x4
44#define MODEL_o974 0x3
45#define MODEL_cam2b 0x2
46#define MODEL_cam1 0x1
47#define MODEL_westf2 0x0
48