Paper Mario DX
Paper Mario (N64) modding
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iwa_01_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2E
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#define MODEL_s_ishi 0x2D
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#define MODEL_o945 0x2C
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#define MODEL_o941 0x2B
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#define MODEL_o922 0x2A
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#define MODEL_sen2 0x29
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#define MODEL_se2 0x28
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#define MODEL_sen1 0x27
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#define MODEL_se1 0x26
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#define MODEL_g290 0x25
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#define MODEL_o957 0x24
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#define MODEL_o956 0x23
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#define MODEL_o952 0x22
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#define MODEL_o947 0x21
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#define MODEL_g288 0x20
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#define MODEL_o989 0x1F
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#define MODEL_o990 0x1E
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#define MODEL_o992 0x1D
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#define MODEL_bero 0x1C
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#define MODEL_sprash2 0x1B
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#define MODEL_dummy_sprash2 0x1A
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#define MODEL_tonnel 0x19
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#define MODEL_o946 0x18
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#define MODEL_o908 0x17
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#define MODEL_ishi 0x16
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#define MODEL_o1020 0x15
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#define MODEL_o1021 0x14
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#define MODEL_o944 0x13
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#define MODEL_o928 0x12
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#define MODEL_suberi 0x11
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#define MODEL_suberi01 0x10
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#define MODEL_suberi1 0xF
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#define MODEL_kabe 0xE
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#define MODEL_o907 0xD
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#define MODEL_o976 0xC
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#define MODEL_o842 0xB
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#define MODEL_o865 0xA
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#define MODEL_o1074 0x9
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#define MODEL_o1075 0x8
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#define MODEL_o1073 0x7
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#define MODEL_o1071 0x6
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#define MODEL_jimen 0x5
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#define MODEL_o902 0x4
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#define MODEL_o974 0x3
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#define MODEL_cam2b 0x2
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#define MODEL_cam1 0x1
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#define MODEL_westf2 0x0
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include
mapfs
iwa_01_shape.h
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