Paper Mario DX
Paper Mario (N64) modding
 
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iwa_02_hit.h
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1#define COLLIDER_Root 0x34
2#define COLLIDER_fmap1 0x33
3#define COLLIDER_o1443 0x32
4#define COLLIDER_o1433 0x31
5#define COLLIDER_o1432 0x30
6#define COLLIDER_o1430 0x2F
7#define COLLIDER_g346 0x2E
8#define COLLIDER_o1437 0x2D
9#define COLLIDER_tt1 0x2C
10#define COLLIDER_o1331 0x2B
11#define COLLIDER_deilit3 0x2A
12#define COLLIDER_deili3 0x29
13#define COLLIDER_o1329 0x28
14#define COLLIDER_o1308 0x27
15#define COLLIDER_deilit2 0x26
16#define COLLIDER_deili2 0x25
17#define COLLIDER_noko1 0x24
18#define COLLIDER_o1305 0x23
19#define COLLIDER_g345 0x22
20#define COLLIDER_o1445 0x21
21#define COLLIDER_o1328 0x20
22#define COLLIDER_o1325 0x1F
23#define COLLIDER_kame2 0x1E
24#define COLLIDER_o1330 0x1D
25#define COLLIDER_section_3 0x1C
26#define COLLIDER_o1323 0x1B
27#define COLLIDER_o1439 0x1A
28#define COLLIDER_o1322 0x19
29#define COLLIDER_o1321 0x18
30#define COLLIDER_o1320 0x17
31#define COLLIDER_o1324 0x16
32#define COLLIDER_o1428 0x15
33#define COLLIDER_o1446 0x14
34#define COLLIDER_section_2 0x13
35#define COLLIDER_o1440 0x12
36#define COLLIDER_o1334 0x11
37#define COLLIDER_o1314 0x10
38#define COLLIDER_o1307 0xF
39#define COLLIDER_o1205 0xE
40#define COLLIDER_section_1 0xD
41#define COLLIDER_o1441 0xC
42#define COLLIDER_o1338 0xB
43#define COLLIDER_noridai 0xA
44#define COLLIDER_o1333 0x9
45#define COLLIDER_o1310 0x8
46#define COLLIDER_o1313 0x7
47#define COLLIDER_o1093 0x6
48#define COLLIDER_tonnel 0x5
49#define COLLIDER_o1442 0x4
50#define COLLIDER_deilit1 0x3
51#define COLLIDER_deili1 0x2
52#define COLLIDER_o1311 0x1
53#define COLLIDER_t_n 0x0
54
55#define ZONE_Root 0x5
56#define ZONE_fmap1 0x4
57#define ZONE_o1312 0x3
58#define ZONE_o1313 0x2
59#define ZONE_o1314 0x1
60#define ZONE_o1315 0x0
61