Paper Mario DX
Paper Mario (N64) modding
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iwa_02_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x34
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#define COLLIDER_fmap1 0x33
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#define COLLIDER_o1443 0x32
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#define COLLIDER_o1433 0x31
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#define COLLIDER_o1432 0x30
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#define COLLIDER_o1430 0x2F
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#define COLLIDER_g346 0x2E
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#define COLLIDER_o1437 0x2D
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#define COLLIDER_tt1 0x2C
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#define COLLIDER_o1331 0x2B
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#define COLLIDER_deilit3 0x2A
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#define COLLIDER_deili3 0x29
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#define COLLIDER_o1329 0x28
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#define COLLIDER_o1308 0x27
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#define COLLIDER_deilit2 0x26
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#define COLLIDER_deili2 0x25
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#define COLLIDER_noko1 0x24
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#define COLLIDER_o1305 0x23
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#define COLLIDER_g345 0x22
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#define COLLIDER_o1445 0x21
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#define COLLIDER_o1328 0x20
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#define COLLIDER_o1325 0x1F
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#define COLLIDER_kame2 0x1E
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#define COLLIDER_o1330 0x1D
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#define COLLIDER_section_3 0x1C
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#define COLLIDER_o1323 0x1B
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#define COLLIDER_o1439 0x1A
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#define COLLIDER_o1322 0x19
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#define COLLIDER_o1321 0x18
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#define COLLIDER_o1320 0x17
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#define COLLIDER_o1324 0x16
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#define COLLIDER_o1428 0x15
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#define COLLIDER_o1446 0x14
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#define COLLIDER_section_2 0x13
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#define COLLIDER_o1440 0x12
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#define COLLIDER_o1334 0x11
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#define COLLIDER_o1314 0x10
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#define COLLIDER_o1307 0xF
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#define COLLIDER_o1205 0xE
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#define COLLIDER_section_1 0xD
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#define COLLIDER_o1441 0xC
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#define COLLIDER_o1338 0xB
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#define COLLIDER_noridai 0xA
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#define COLLIDER_o1333 0x9
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#define COLLIDER_o1310 0x8
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#define COLLIDER_o1313 0x7
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#define COLLIDER_o1093 0x6
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#define COLLIDER_tonnel 0x5
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#define COLLIDER_o1442 0x4
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#define COLLIDER_deilit1 0x3
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#define COLLIDER_deili1 0x2
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#define COLLIDER_o1311 0x1
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#define COLLIDER_t_n 0x0
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#define ZONE_Root 0x5
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#define ZONE_fmap1 0x4
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#define ZONE_o1312 0x3
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#define ZONE_o1313 0x2
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#define ZONE_o1314 0x1
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#define ZONE_o1315 0x0
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include
mapfs
iwa_02_hit.h
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