Paper Mario DX
Paper Mario (N64) modding
 
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iwa_02_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1F
2#define MODEL_kabe 0x1E
3#define MODEL_o1419 0x1D
4#define MODEL_o1092 0x1C
5#define MODEL_o1277 0x1B
6#define MODEL_o1242 0x1A
7#define MODEL_o1343 0x19
8#define MODEL_o1344 0x18
9#define MODEL_jimen 0x17
10#define MODEL_o1409 0x16
11#define MODEL_o1408 0x15
12#define MODEL_o1398 0x14
13#define MODEL_s_ishi 0x13
14#define MODEL_o1272 0x12
15#define MODEL_o1404 0x11
16#define MODEL_o1403 0x10
17#define MODEL_g360 0xF
18#define MODEL_o1366 0xE
19#define MODEL_o1364 0xD
20#define MODEL_fuchi 0xC
21#define MODEL_o1389 0xB
22#define MODEL_o1311 0xA
23#define MODEL_o1310 0x9
24#define MODEL_o1411 0x8
25#define MODEL_bero 0x7
26#define MODEL_tonnel 0x6
27#define MODEL_o1256 0x5
28#define MODEL_o1298 0x4
29#define MODEL_ishi 0x3
30#define MODEL_o1287 0x2
31#define MODEL_o1289 0x1
32#define MODEL_o1286 0x0
33