Paper Mario DX
Paper Mario (N64) modding
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iwa_02_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x1F
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#define MODEL_kabe 0x1E
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#define MODEL_o1419 0x1D
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#define MODEL_o1092 0x1C
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#define MODEL_o1277 0x1B
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#define MODEL_o1242 0x1A
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#define MODEL_o1343 0x19
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#define MODEL_o1344 0x18
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#define MODEL_jimen 0x17
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#define MODEL_o1409 0x16
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#define MODEL_o1408 0x15
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#define MODEL_o1398 0x14
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#define MODEL_s_ishi 0x13
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#define MODEL_o1272 0x12
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#define MODEL_o1404 0x11
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#define MODEL_o1403 0x10
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#define MODEL_g360 0xF
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#define MODEL_o1366 0xE
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#define MODEL_o1364 0xD
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#define MODEL_fuchi 0xC
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#define MODEL_o1389 0xB
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#define MODEL_o1311 0xA
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#define MODEL_o1310 0x9
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#define MODEL_o1411 0x8
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#define MODEL_bero 0x7
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#define MODEL_tonnel 0x6
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#define MODEL_o1256 0x5
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#define MODEL_o1298 0x4
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#define MODEL_ishi 0x3
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#define MODEL_o1287 0x2
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#define MODEL_o1289 0x1
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#define MODEL_o1286 0x0
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include
mapfs
iwa_02_shape.h
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