Paper Mario DX
Paper Mario (N64) modding
 
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iwa_03_hit.h
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1#define COLLIDER_Root 0x27
2#define COLLIDER_g278 0x26
3#define COLLIDER_o998 0x25
4#define COLLIDER_fmap1 0x24
5#define COLLIDER_g277 0x23
6#define COLLIDER_st1 0x22
7#define COLLIDER_o993 0x21
8#define COLLIDER_g273 0x20
9#define COLLIDER_o966 0x1F
10#define COLLIDER_o964 0x1E
11#define COLLIDER_section_1 0x1D
12#define COLLIDER_o969 0x1C
13#define COLLIDER_noko1 0x1B
14#define COLLIDER_o1003 0x1A
15#define COLLIDER_deilit1 0x19
16#define COLLIDER_deili1 0x18
17#define COLLIDER_s3_n 0x17
18#define COLLIDER_o898 0x16
19#define COLLIDER_section_2 0x15
20#define COLLIDER_o1006 0x14
21#define COLLIDER_o963 0x13
22#define COLLIDER_patapata 0x12
23#define COLLIDER_o951 0x11
24#define COLLIDER_o950 0x10
25#define COLLIDER_o955 0xF
26#define COLLIDER_o1014 0xE
27#define COLLIDER_o954 0xD
28#define COLLIDER_o953 0xC
29#define COLLIDER_uro 0xB
30#define COLLIDER_o949 0xA
31#define COLLIDER_suberi0 0x9
32#define COLLIDER_o895 0x8
33#define COLLIDER_section_3 0x7
34#define COLLIDER_noko2 0x6
35#define COLLIDER_o1005 0x5
36#define COLLIDER_o1002 0x4
37#define COLLIDER_o959 0x3
38#define COLLIDER_o958 0x2
39#define COLLIDER_o960 0x1
40#define COLLIDER_o860 0x0
41
42#define ZONE_Root 0x10
43#define ZONE_b 0xF
44#define ZONE_o1006 0xE
45#define ZONE_o1007 0xD
46#define ZONE_g 0xC
47#define ZONE_o992 0xB
48#define ZONE_o1005 0xA
49#define ZONE_o 0x9
50#define ZONE_o1004 0x8
51#define ZONE_v 0x7
52#define ZONE_o999 0x6
53#define ZONE_o1000 0x5
54#define ZONE_o1001 0x4
55#define ZONE_p 0x3
56#define ZONE_o998 0x2
57#define ZONE_o997 0x1
58#define ZONE_o996 0x0
59