Paper Mario DX
Paper Mario (N64) modding
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iwa_03_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x27
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#define COLLIDER_g278 0x26
3
#define COLLIDER_o998 0x25
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#define COLLIDER_fmap1 0x24
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#define COLLIDER_g277 0x23
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#define COLLIDER_st1 0x22
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#define COLLIDER_o993 0x21
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#define COLLIDER_g273 0x20
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#define COLLIDER_o966 0x1F
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#define COLLIDER_o964 0x1E
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#define COLLIDER_section_1 0x1D
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#define COLLIDER_o969 0x1C
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#define COLLIDER_noko1 0x1B
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#define COLLIDER_o1003 0x1A
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#define COLLIDER_deilit1 0x19
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#define COLLIDER_deili1 0x18
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#define COLLIDER_s3_n 0x17
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#define COLLIDER_o898 0x16
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#define COLLIDER_section_2 0x15
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#define COLLIDER_o1006 0x14
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#define COLLIDER_o963 0x13
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#define COLLIDER_patapata 0x12
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#define COLLIDER_o951 0x11
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#define COLLIDER_o950 0x10
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#define COLLIDER_o955 0xF
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#define COLLIDER_o1014 0xE
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#define COLLIDER_o954 0xD
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#define COLLIDER_o953 0xC
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#define COLLIDER_uro 0xB
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#define COLLIDER_o949 0xA
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#define COLLIDER_suberi0 0x9
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#define COLLIDER_o895 0x8
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#define COLLIDER_section_3 0x7
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#define COLLIDER_noko2 0x6
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#define COLLIDER_o1005 0x5
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#define COLLIDER_o1002 0x4
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#define COLLIDER_o959 0x3
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#define COLLIDER_o958 0x2
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#define COLLIDER_o960 0x1
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#define COLLIDER_o860 0x0
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#define ZONE_Root 0x10
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#define ZONE_b 0xF
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#define ZONE_o1006 0xE
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#define ZONE_o1007 0xD
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#define ZONE_g 0xC
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#define ZONE_o992 0xB
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#define ZONE_o1005 0xA
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#define ZONE_o 0x9
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#define ZONE_o1004 0x8
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#define ZONE_v 0x7
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#define ZONE_o999 0x6
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#define ZONE_o1000 0x5
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#define ZONE_o1001 0x4
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#define ZONE_p 0x3
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#define ZONE_o998 0x2
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#define ZONE_o997 0x1
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#define ZONE_o996 0x0
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include
mapfs
iwa_03_hit.h
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