Paper Mario DX
Paper Mario (N64) modding
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iwa_03_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x29
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#define MODEL_ishi 0x28
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#define MODEL_o950 0x27
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#define MODEL_o951 0x26
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#define MODEL_o934 0x25
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#define MODEL_jimen 0x24
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#define MODEL_o915 0x23
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#define MODEL_o895 0x22
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#define MODEL_o898 0x21
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#define MODEL_o943 0x20
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#define MODEL_o945 0x1F
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#define MODEL_suberi 0x1E
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#define MODEL_suberi0 0x1D
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#define MODEL_s_ishi 0x1C
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#define MODEL_o948 0x1B
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#define MODEL_o917 0x1A
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#define MODEL_o921 0x19
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#define MODEL_kusa 0x18
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#define MODEL_o1001 0x17
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#define MODEL_kabe 0x16
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#define MODEL_o1013 0x15
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#define MODEL_o942 0x14
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#define MODEL_o941 0x13
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#define MODEL_o925 0x12
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#define MODEL_o859 0x11
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#define MODEL_o894 0x10
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#define MODEL_o897 0xF
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#define MODEL_sen1 0xE
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#define MODEL_se1 0xD
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#define MODEL_isifuci 0xC
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#define MODEL_o997 0xB
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#define MODEL_o987 0xA
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#define MODEL_o986 0x9
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#define MODEL_o984 0x8
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#define MODEL_o982 0x7
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#define MODEL_fuchi 0x6
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#define MODEL_o967 0x5
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#define MODEL_o960 0x4
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#define MODEL_o1009 0x3
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#define MODEL_o955 0x2
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#define MODEL_o1007 0x1
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#define MODEL_bero 0x0
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include
mapfs
iwa_03_shape.h
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