Paper Mario DX
Paper Mario (N64) modding
 
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iwa_03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x29
2#define MODEL_ishi 0x28
3#define MODEL_o950 0x27
4#define MODEL_o951 0x26
5#define MODEL_o934 0x25
6#define MODEL_jimen 0x24
7#define MODEL_o915 0x23
8#define MODEL_o895 0x22
9#define MODEL_o898 0x21
10#define MODEL_o943 0x20
11#define MODEL_o945 0x1F
12#define MODEL_suberi 0x1E
13#define MODEL_suberi0 0x1D
14#define MODEL_s_ishi 0x1C
15#define MODEL_o948 0x1B
16#define MODEL_o917 0x1A
17#define MODEL_o921 0x19
18#define MODEL_kusa 0x18
19#define MODEL_o1001 0x17
20#define MODEL_kabe 0x16
21#define MODEL_o1013 0x15
22#define MODEL_o942 0x14
23#define MODEL_o941 0x13
24#define MODEL_o925 0x12
25#define MODEL_o859 0x11
26#define MODEL_o894 0x10
27#define MODEL_o897 0xF
28#define MODEL_sen1 0xE
29#define MODEL_se1 0xD
30#define MODEL_isifuci 0xC
31#define MODEL_o997 0xB
32#define MODEL_o987 0xA
33#define MODEL_o986 0x9
34#define MODEL_o984 0x8
35#define MODEL_o982 0x7
36#define MODEL_fuchi 0x6
37#define MODEL_o967 0x5
38#define MODEL_o960 0x4
39#define MODEL_o1009 0x3
40#define MODEL_o955 0x2
41#define MODEL_o1007 0x1
42#define MODEL_bero 0x0
43