Paper Mario DX
Paper Mario (N64) modding
 
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iwa_10_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x64
2#define COLLIDER_g105 0x63
3#define COLLIDER_k7 0x62
4#define COLLIDER_k6 0x61
5#define COLLIDER_k5 0x60
6#define COLLIDER_k4 0x5F
7#define COLLIDER_k3 0x5E
8#define COLLIDER_k2 0x5D
9#define COLLIDER_k1 0x5C
10#define COLLIDER_g104 0x5B
11#define COLLIDER_o394 0x5A
12#define COLLIDER_g102 0x59
13#define COLLIDER_deilit11 0x58
14#define COLLIDER_deili1 0x57
15#define COLLIDER_o269 0x56
16#define COLLIDER_g101 0x55
17#define COLLIDER_o385 0x54
18#define COLLIDER_o384 0x53
19#define COLLIDER_g100 0x52
20#define COLLIDER_tt4 0x51
21#define COLLIDER_tt3 0x50
22#define COLLIDER_tt2 0x4F
23#define COLLIDER_tt1 0x4E
24#define COLLIDER_g56 0x4D
25#define COLLIDER_o284 0x4C
26#define COLLIDER_deilitk 0x4B
27#define COLLIDER_deilik 0x4A
28#define COLLIDER_o281 0x49
29#define COLLIDER_g98 0x48
30#define COLLIDER_o378 0x47
31#define COLLIDER_o373 0x46
32#define COLLIDER_g95 0x45
33#define COLLIDER_o395 0x44
34#define COLLIDER_o367 0x43
35#define COLLIDER_g58 0x42
36#define COLLIDER_o275_k 0x41
37#define COLLIDER_o289 0x40
38#define COLLIDER_o288 0x3F
39#define COLLIDER_iwa_station 0x3E
40#define COLLIDER_o109 0x3D
41#define COLLIDER_o231 0x3C
42#define COLLIDER_o84 0x3B
43#define COLLIDER_o229 0x3A
44#define COLLIDER_o230 0x39
45#define COLLIDER_o464 0x38
46#define COLLIDER_o108 0x37
47#define COLLIDER_Default 0x36
48#define COLLIDER_o391 0x35
49#define COLLIDER_o273 0x34
50#define COLLIDER_o265 0x33
51#define COLLIDER_g115 0x32
52#define COLLIDER_o463 0x31
53#define COLLIDER_o462 0x30
54#define COLLIDER_o461 0x2F
55#define COLLIDER_o460 0x2E
56#define COLLIDER_o286 0x2D
57#define COLLIDER_o261 0x2C
58#define COLLIDER_o263 0x2B
59#define COLLIDER_o424 0x2A
60#define COLLIDER_o423 0x29
61#define COLLIDER_o422 0x28
62#define COLLIDER_o421 0x27
63#define COLLIDER_o420 0x26
64#define COLLIDER_g112 0x25
65#define COLLIDER_o435 0x24
66#define COLLIDER_o434 0x23
67#define COLLIDER_o433 0x22
68#define COLLIDER_o432 0x21
69#define COLLIDER_o431 0x20
70#define COLLIDER_o430 0x1F
71#define COLLIDER_g111 0x1E
72#define COLLIDER_o223 0x1D
73#define COLLIDER_o436 0x1C
74#define COLLIDER_g110 0x1B
75#define COLLIDER_o438 0x1A
76#define COLLIDER_o437 0x19
77#define COLLIDER_g109 0x18
78#define COLLIDER_o447 0x17
79#define COLLIDER_o446 0x16
80#define COLLIDER_o445 0x15
81#define COLLIDER_o397 0x14
82#define COLLIDER_g107 0x13
83#define COLLIDER_o465 0x12
84#define COLLIDER_o439 0x11
85#define COLLIDER_o440 0x10
86#define COLLIDER_g113 0xF
87#define COLLIDER_o429 0xE
88#define COLLIDER_o428 0xD
89#define COLLIDER_o351 0xC
90#define COLLIDER_o427 0xB
91#define COLLIDER_g114 0xA
92#define COLLIDER_o425 0x9
93#define COLLIDER_o260 0x8
94#define COLLIDER_o459 0x7
95#define COLLIDER_o458 0x6
96#define COLLIDER_o457 0x5
97#define COLLIDER_o456 0x4
98#define COLLIDER_o455 0x3
99#define COLLIDER_o454 0x2
100#define COLLIDER_o453 0x1
101#define COLLIDER_o426 0x0
102
103#define ZONE_Root 0x5
104#define ZONE_Default 0x4
105#define ZONE_o277 0x3
106#define ZONE_o282 0x2
107#define ZONE_o283 0x1
108#define ZONE_o278 0x0
109