Paper Mario DX
Paper Mario (N64) modding
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iwa_10_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x64
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#define COLLIDER_g105 0x63
3
#define COLLIDER_k7 0x62
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#define COLLIDER_k6 0x61
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#define COLLIDER_k5 0x60
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#define COLLIDER_k4 0x5F
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#define COLLIDER_k3 0x5E
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#define COLLIDER_k2 0x5D
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#define COLLIDER_k1 0x5C
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#define COLLIDER_g104 0x5B
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#define COLLIDER_o394 0x5A
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#define COLLIDER_g102 0x59
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#define COLLIDER_deilit11 0x58
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#define COLLIDER_deili1 0x57
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#define COLLIDER_o269 0x56
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#define COLLIDER_g101 0x55
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#define COLLIDER_o385 0x54
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#define COLLIDER_o384 0x53
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#define COLLIDER_g100 0x52
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#define COLLIDER_tt4 0x51
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#define COLLIDER_tt3 0x50
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#define COLLIDER_tt2 0x4F
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#define COLLIDER_tt1 0x4E
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#define COLLIDER_g56 0x4D
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#define COLLIDER_o284 0x4C
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#define COLLIDER_deilitk 0x4B
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#define COLLIDER_deilik 0x4A
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#define COLLIDER_o281 0x49
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#define COLLIDER_g98 0x48
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#define COLLIDER_o378 0x47
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#define COLLIDER_o373 0x46
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#define COLLIDER_g95 0x45
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#define COLLIDER_o395 0x44
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#define COLLIDER_o367 0x43
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#define COLLIDER_g58 0x42
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#define COLLIDER_o275_k 0x41
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#define COLLIDER_o289 0x40
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#define COLLIDER_o288 0x3F
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#define COLLIDER_iwa_station 0x3E
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#define COLLIDER_o109 0x3D
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#define COLLIDER_o231 0x3C
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#define COLLIDER_o84 0x3B
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#define COLLIDER_o229 0x3A
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#define COLLIDER_o230 0x39
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#define COLLIDER_o464 0x38
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#define COLLIDER_o108 0x37
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#define COLLIDER_Default 0x36
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#define COLLIDER_o391 0x35
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#define COLLIDER_o273 0x34
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#define COLLIDER_o265 0x33
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#define COLLIDER_g115 0x32
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#define COLLIDER_o463 0x31
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#define COLLIDER_o462 0x30
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#define COLLIDER_o461 0x2F
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#define COLLIDER_o460 0x2E
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#define COLLIDER_o286 0x2D
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#define COLLIDER_o261 0x2C
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#define COLLIDER_o263 0x2B
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#define COLLIDER_o424 0x2A
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#define COLLIDER_o423 0x29
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#define COLLIDER_o422 0x28
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#define COLLIDER_o421 0x27
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#define COLLIDER_o420 0x26
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#define COLLIDER_g112 0x25
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#define COLLIDER_o435 0x24
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#define COLLIDER_o434 0x23
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#define COLLIDER_o433 0x22
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#define COLLIDER_o432 0x21
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#define COLLIDER_o431 0x20
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#define COLLIDER_o430 0x1F
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#define COLLIDER_g111 0x1E
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#define COLLIDER_o223 0x1D
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#define COLLIDER_o436 0x1C
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#define COLLIDER_g110 0x1B
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#define COLLIDER_o438 0x1A
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#define COLLIDER_o437 0x19
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#define COLLIDER_g109 0x18
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#define COLLIDER_o447 0x17
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#define COLLIDER_o446 0x16
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#define COLLIDER_o445 0x15
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#define COLLIDER_o397 0x14
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#define COLLIDER_g107 0x13
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#define COLLIDER_o465 0x12
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#define COLLIDER_o439 0x11
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#define COLLIDER_o440 0x10
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#define COLLIDER_g113 0xF
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#define COLLIDER_o429 0xE
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#define COLLIDER_o428 0xD
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#define COLLIDER_o351 0xC
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#define COLLIDER_o427 0xB
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#define COLLIDER_g114 0xA
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#define COLLIDER_o425 0x9
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#define COLLIDER_o260 0x8
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#define COLLIDER_o459 0x7
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#define COLLIDER_o458 0x6
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#define COLLIDER_o457 0x5
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#define COLLIDER_o456 0x4
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#define COLLIDER_o455 0x3
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#define COLLIDER_o454 0x2
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#define COLLIDER_o453 0x1
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#define COLLIDER_o426 0x0
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#define ZONE_Root 0x5
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#define ZONE_Default 0x4
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#define ZONE_o277 0x3
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#define ZONE_o282 0x2
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#define ZONE_o283 0x1
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#define ZONE_o278 0x0
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include
mapfs
iwa_10_hit.h
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