Paper Mario DX
Paper Mario (N64) modding
 
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iwa_11_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x10
2#define COLLIDER_g85 0xF
3#define COLLIDER_deilii 0xE
4#define COLLIDER_deiliti 0xD
5#define COLLIDER_deilim 0xC
6#define COLLIDER_deilitm 0xB
7#define COLLIDER_iwa_side 0xA
8#define COLLIDER_i2 0x9
9#define COLLIDER_f2 0x8
10#define COLLIDER_e2 0x7
11#define COLLIDER_d2 0x6
12#define COLLIDER_t2 0x5
13#define COLLIDER_c2 0x4
14#define COLLIDER_b2 0x3
15#define COLLIDER_a3 0x2
16#define COLLIDER_o481 0x1
17#define COLLIDER_o480 0x0
18
19#define ZONE_Root 0x4
20#define ZONE_g85 0x3
21#define ZONE_a3 0x2
22#define ZONE_i2 0x1
23#define ZONE_m2 0x0
24