Paper Mario DX
Paper Mario (N64) modding
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iwa_11_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x10
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#define COLLIDER_g85 0xF
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#define COLLIDER_deilii 0xE
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#define COLLIDER_deiliti 0xD
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#define COLLIDER_deilim 0xC
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#define COLLIDER_deilitm 0xB
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#define COLLIDER_iwa_side 0xA
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#define COLLIDER_i2 0x9
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#define COLLIDER_f2 0x8
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#define COLLIDER_e2 0x7
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#define COLLIDER_d2 0x6
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#define COLLIDER_t2 0x5
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#define COLLIDER_c2 0x4
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#define COLLIDER_b2 0x3
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#define COLLIDER_a3 0x2
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#define COLLIDER_o481 0x1
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#define COLLIDER_o480 0x0
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#define ZONE_Root 0x4
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#define ZONE_g85 0x3
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#define ZONE_a3 0x2
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#define ZONE_i2 0x1
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#define ZONE_m2 0x0
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include
mapfs
iwa_11_hit.h
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