Paper Mario DX
Paper Mario (N64) modding
 
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jan_00_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x14
2#define COLLIDER_g47 0x13
3#define COLLIDER_o90 0x12
4#define COLLIDER_o257 0x11
5#define COLLIDER_g61 0x10
6#define COLLIDER_o293 0xF
7#define COLLIDER_o286 0xE
8#define COLLIDER_o282 0xD
9#define COLLIDER_o281 0xC
10#define COLLIDER_o280 0xB
11#define COLLIDER_o279 0xA
12#define COLLIDER_o278 0x9
13#define COLLIDER_g1 0x8
14#define COLLIDER_g62 0x7
15#define COLLIDER_o96 0x6
16#define COLLIDER_deilitne 0x5
17#define COLLIDER_deiline 0x4
18#define COLLIDER_g12 0x3
19#define COLLIDER_o94 0x2
20#define COLLIDER_deilitse 0x1
21#define COLLIDER_deilise 0x0
22
23#define ZONE_Root 0x3
24#define ZONE_g1 0x2
25#define ZONE_o95 0x1
26#define ZONE_o93 0x0
27