Paper Mario DX
Paper Mario (N64) modding
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jan_00_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x14
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#define COLLIDER_g47 0x13
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#define COLLIDER_o90 0x12
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#define COLLIDER_o257 0x11
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#define COLLIDER_g61 0x10
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#define COLLIDER_o293 0xF
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#define COLLIDER_o286 0xE
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#define COLLIDER_o282 0xD
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#define COLLIDER_o281 0xC
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#define COLLIDER_o280 0xB
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#define COLLIDER_o279 0xA
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#define COLLIDER_o278 0x9
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#define COLLIDER_g1 0x8
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#define COLLIDER_g62 0x7
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#define COLLIDER_o96 0x6
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#define COLLIDER_deilitne 0x5
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#define COLLIDER_deiline 0x4
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#define COLLIDER_g12 0x3
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#define COLLIDER_o94 0x2
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#define COLLIDER_deilitse 0x1
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#define COLLIDER_deilise 0x0
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#define ZONE_Root 0x3
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#define ZONE_g1 0x2
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#define ZONE_o95 0x1
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#define ZONE_o93 0x0
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include
mapfs
jan_00_hit.h
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