Paper Mario DX
Paper Mario (N64) modding
 
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jan_01_hit.h
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1#define COLLIDER_Root 0x2C
2#define COLLIDER_g1 0x2B
3#define COLLIDER_g61 0x2A
4#define COLLIDER_o209 0x29
5#define COLLIDER_o208 0x28
6#define COLLIDER_g39 0x27
7#define COLLIDER_o143 0x26
8#define COLLIDER_o223 0x25
9#define COLLIDER_o142 0x24
10#define COLLIDER_o141 0x23
11#define COLLIDER_o140 0x22
12#define COLLIDER_o222 0x21
13#define COLLIDER_o139 0x20
14#define COLLIDER_g40 0x1F
15#define COLLIDER_o145 0x1E
16#define COLLIDER_o144 0x1D
17#define COLLIDER_g22 0x1C
18#define COLLIDER_o76 0x1B
19#define COLLIDER_o138 0x1A
20#define COLLIDER_o137 0x19
21#define COLLIDER_o136 0x18
22#define COLLIDER_o135 0x17
23#define COLLIDER_g11 0x16
24#define COLLIDER_g24 0x15
25#define COLLIDER_o205 0x14
26#define COLLIDER_o103 0x13
27#define COLLIDER_o204 0x12
28#define COLLIDER_o155 0x11
29#define COLLIDER_o152 0x10
30#define COLLIDER_o203 0xF
31#define COLLIDER_o84 0xE
32#define COLLIDER_o134 0xD
33#define COLLIDER_iwa 0xC
34#define COLLIDER_o55 0xB
35#define COLLIDER_o51 0xA
36#define COLLIDER_o132 0x9
37#define COLLIDER_g3 0x8
38#define COLLIDER_g7 0x7
39#define COLLIDER_o77 0x6
40#define COLLIDER_deilite 0x5
41#define COLLIDER_deilie 0x4
42#define COLLIDER_g6 0x3
43#define COLLIDER_o75 0x2
44#define COLLIDER_deilitw 0x1
45#define COLLIDER_deiliw 0x0
46
47#define ZONE_Root 0x3
48#define ZONE_g1 0x2
49#define ZONE_o138 0x1
50#define ZONE_o139 0x0
51