Paper Mario DX
Paper Mario (N64) modding
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jan_01_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2C
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#define COLLIDER_g1 0x2B
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#define COLLIDER_g61 0x2A
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#define COLLIDER_o209 0x29
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#define COLLIDER_o208 0x28
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#define COLLIDER_g39 0x27
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#define COLLIDER_o143 0x26
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#define COLLIDER_o223 0x25
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#define COLLIDER_o142 0x24
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#define COLLIDER_o141 0x23
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#define COLLIDER_o140 0x22
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#define COLLIDER_o222 0x21
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#define COLLIDER_o139 0x20
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#define COLLIDER_g40 0x1F
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#define COLLIDER_o145 0x1E
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#define COLLIDER_o144 0x1D
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#define COLLIDER_g22 0x1C
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#define COLLIDER_o76 0x1B
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#define COLLIDER_o138 0x1A
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#define COLLIDER_o137 0x19
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#define COLLIDER_o136 0x18
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#define COLLIDER_o135 0x17
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#define COLLIDER_g11 0x16
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#define COLLIDER_g24 0x15
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#define COLLIDER_o205 0x14
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#define COLLIDER_o103 0x13
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#define COLLIDER_o204 0x12
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#define COLLIDER_o155 0x11
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#define COLLIDER_o152 0x10
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#define COLLIDER_o203 0xF
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#define COLLIDER_o84 0xE
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#define COLLIDER_o134 0xD
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#define COLLIDER_iwa 0xC
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#define COLLIDER_o55 0xB
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#define COLLIDER_o51 0xA
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#define COLLIDER_o132 0x9
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#define COLLIDER_g3 0x8
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#define COLLIDER_g7 0x7
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#define COLLIDER_o77 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_deilie 0x4
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#define COLLIDER_g6 0x3
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#define COLLIDER_o75 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x3
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#define ZONE_g1 0x2
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#define ZONE_o138 0x1
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#define ZONE_o139 0x0
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include
mapfs
jan_01_hit.h
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