Paper Mario DX
Paper Mario (N64) modding
 
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jan_02_hit.h
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1#define COLLIDER_Root 0x46
2#define COLLIDER_g1 0x45
3#define COLLIDER_g40 0x44
4#define COLLIDER_g112 0x43
5#define COLLIDER_o388 0x42
6#define COLLIDER_o387 0x41
7#define COLLIDER_o386 0x40
8#define COLLIDER_o385 0x3F
9#define COLLIDER_o384 0x3E
10#define COLLIDER_o383 0x3D
11#define COLLIDER_o382 0x3C
12#define COLLIDER_o381 0x3B
13#define COLLIDER_o380 0x3A
14#define COLLIDER_o379 0x39
15#define COLLIDER_o378 0x38
16#define COLLIDER_o377 0x37
17#define COLLIDER_g111 0x36
18#define COLLIDER_o364 0x35
19#define COLLIDER_o342 0x34
20#define COLLIDER_o343 0x33
21#define COLLIDER_o259 0x32
22#define COLLIDER_o111 0x31
23#define COLLIDER_g39 0x30
24#define COLLIDER_o351 0x2F
25#define COLLIDER_o319 0x2E
26#define COLLIDER_o318 0x2D
27#define COLLIDER_o317 0x2C
28#define COLLIDER_o316 0x2B
29#define COLLIDER_g26 0x2A
30#define COLLIDER_g28 0x29
31#define COLLIDER_o350 0x28
32#define COLLIDER_o218 0x27
33#define COLLIDER_o242 0x26
34#define COLLIDER_o241 0x25
35#define COLLIDER_g25 0x24
36#define COLLIDER_o349 0x23
37#define COLLIDER_o222 0x22
38#define COLLIDER_o326 0x21
39#define COLLIDER_g57 0x20
40#define COLLIDER_o348 0x1F
41#define COLLIDER_o196 0x1E
42#define COLLIDER_o239 0x1D
43#define COLLIDER_o130 0x1C
44#define COLLIDER_g32 0x1B
45#define COLLIDER_g96 0x1A
46#define COLLIDER_o338 0x19
47#define COLLIDER_o337 0x18
48#define COLLIDER_g95 0x17
49#define COLLIDER_o390 0x16
50#define COLLIDER_o389 0x15
51#define COLLIDER_o347 0x14
52#define COLLIDER_o346 0x13
53#define COLLIDER_o334 0x12
54#define COLLIDER_o333 0x11
55#define COLLIDER_o332 0x10
56#define COLLIDER_o331 0xF
57#define COLLIDER_g94 0xE
58#define COLLIDER_o330 0xD
59#define COLLIDER_o329 0xC
60#define COLLIDER_o328 0xB
61#define COLLIDER_o327 0xA
62#define COLLIDER_o363 0x9
63#define COLLIDER_g2 0x8
64#define COLLIDER_g92 0x7
65#define COLLIDER_o166 0x6
66#define COLLIDER_deilite 0x5
67#define COLLIDER_deilie 0x4
68#define COLLIDER_g91 0x3
69#define COLLIDER_o168 0x2
70#define COLLIDER_deilitnw 0x1
71#define COLLIDER_deilinw 0x0
72
73#define ZONE_Root 0x4
74#define ZONE_g1 0x3
75#define ZONE_o168 0x2
76#define ZONE_o166 0x1
77#define ZONE_o5 0x0
78