Paper Mario DX
Paper Mario (N64) modding
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jan_04_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x48
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#define COLLIDER_g1 0x47
3
#define COLLIDER_g38 0x46
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#define COLLIDER_o161 0x45
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#define COLLIDER_o160 0x44
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#define COLLIDER_o159 0x43
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#define COLLIDER_o158 0x42
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#define COLLIDER_g24 0x41
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#define COLLIDER_g40 0x40
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#define COLLIDER_o156 0x3F
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#define COLLIDER_o157 0x3E
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#define COLLIDER_g39 0x3D
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#define COLLIDER_o165 0x3C
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#define COLLIDER_o164 0x3B
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#define COLLIDER_o120 0x3A
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#define COLLIDER_o166 0x39
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#define COLLIDER_o122 0x38
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#define COLLIDER_o121 0x37
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#define COLLIDER_o163 0x36
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#define COLLIDER_o119 0x35
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#define COLLIDER_o162 0x34
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#define COLLIDER_o118 0x33
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#define COLLIDER_o191 0x32
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#define COLLIDER_o190 0x31
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#define COLLIDER_o167 0x30
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#define COLLIDER_g19 0x2F
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#define COLLIDER_o139 0x2E
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#define COLLIDER_o124 0x2D
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#define COLLIDER_o123 0x2C
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#define COLLIDER_o34 0x2B
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#define COLLIDER_g23 0x2A
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#define COLLIDER_g27 0x29
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#define COLLIDER_o54 0x28
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#define COLLIDER_o113 0x27
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#define COLLIDER_g26 0x26
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#define COLLIDER_o53 0x25
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#define COLLIDER_o111 0x24
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#define COLLIDER_g25 0x23
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#define COLLIDER_o52 0x22
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#define COLLIDER_o109 0x21
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#define COLLIDER_g16 0x20
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#define COLLIDER_g18 0x1F
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#define COLLIDER_o116 0x1E
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#define COLLIDER_o72 0x1D
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#define COLLIDER_g17 0x1C
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#define COLLIDER_o115 0x1B
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#define COLLIDER_o71 0x1A
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#define COLLIDER_g6 0x19
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#define COLLIDER_g30 0x18
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#define COLLIDER_o136 0x17
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#define COLLIDER_o135 0x16
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#define COLLIDER_o35 0x15
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#define COLLIDER_g32 0x14
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#define COLLIDER_o134 0x13
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#define COLLIDER_o133 0x12
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#define COLLIDER_o131 0x11
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#define COLLIDER_g10 0x10
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#define COLLIDER_o58 0xF
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#define COLLIDER_o31 0xE
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#define COLLIDER_o30 0xD
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#define COLLIDER_o27 0xC
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#define COLLIDER_o32 0xB
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#define COLLIDER_g28 0xA
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#define COLLIDER_o128 0x9
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#define COLLIDER_o127 0x8
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#define COLLIDER_o126 0x7
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#define COLLIDER_o125 0x6
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#define COLLIDER_o23 0x5
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#define COLLIDER_o1 0x4
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#define COLLIDER_g2 0x3
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#define COLLIDER_o51 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o52 0x2
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#define ZONE_o51 0x1
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#define ZONE_o50 0x0
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include
mapfs
jan_04_hit.h
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