Paper Mario DX
Paper Mario (N64) modding
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jan_10_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x25
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#define COLLIDER_g1 0x24
3
#define COLLIDER_g31 0x23
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#define COLLIDER_o93 0x22
5
#define COLLIDER_g11 0x21
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#define COLLIDER_o1 0x20
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#define COLLIDER_g26 0x1F
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#define COLLIDER_o22 0x1E
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#define COLLIDER_o23 0x1D
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#define COLLIDER_o11 0x1C
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#define COLLIDER_g15 0x1B
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#define COLLIDER_g32 0x1A
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#define COLLIDER_o99 0x19
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#define COLLIDER_o98 0x18
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#define COLLIDER_o97 0x17
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#define COLLIDER_o96 0x16
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#define COLLIDER_o95 0x15
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#define COLLIDER_o94 0x14
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#define COLLIDER_o83 0x13
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#define COLLIDER_o82 0x12
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#define COLLIDER_o91 0x11
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#define COLLIDER_g25 0x10
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#define COLLIDER_o81 0xF
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#define COLLIDER_o20 0xE
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#define COLLIDER_g2 0xD
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#define COLLIDER_g27 0xC
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#define COLLIDER_o89 0xB
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#define COLLIDER_o16 0xA
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#define COLLIDER_g8 0x9
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#define COLLIDER_o3 0x8
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#define COLLIDER_o73 0x7
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#define COLLIDER_o2 0x6
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#define COLLIDER_o19 0x5
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#define COLLIDER_g10 0x4
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#define COLLIDER_o100 0x3
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#define COLLIDER_o17 0x2
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#define COLLIDER_deilite 0x1
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#define COLLIDER_deilie 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o19 0x2
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#define ZONE_o20 0x1
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#define ZONE_o17 0x0
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include
mapfs
jan_10_hit.h
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