Paper Mario DX
Paper Mario (N64) modding
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jan_11_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x10
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#define COLLIDER_g1 0xF
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#define COLLIDER_g19 0xE
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#define COLLIDER_o146 0xD
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#define COLLIDER_o145 0xC
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#define COLLIDER_o144 0xB
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#define COLLIDER_o142 0xA
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#define COLLIDER_o98 0x9
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#define COLLIDER_o122 0x8
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#define COLLIDER_g18 0x7
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#define COLLIDER_o149 0x6
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#define COLLIDER_o27 0x5
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#define COLLIDER_o150 0x4
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#define COLLIDER_o141 0x3
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#define COLLIDER_g20 0x2
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#define COLLIDER_o10 0x1
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#define COLLIDER_o147 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o17 0x2
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#define ZONE_o18 0x1
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#define ZONE_o16 0x0
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include
mapfs
jan_11_hit.h
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