Paper Mario DX
Paper Mario (N64) modding
 
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jan_11_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x10
2#define COLLIDER_g1 0xF
3#define COLLIDER_g19 0xE
4#define COLLIDER_o146 0xD
5#define COLLIDER_o145 0xC
6#define COLLIDER_o144 0xB
7#define COLLIDER_o142 0xA
8#define COLLIDER_o98 0x9
9#define COLLIDER_o122 0x8
10#define COLLIDER_g18 0x7
11#define COLLIDER_o149 0x6
12#define COLLIDER_o27 0x5
13#define COLLIDER_o150 0x4
14#define COLLIDER_o141 0x3
15#define COLLIDER_g20 0x2
16#define COLLIDER_o10 0x1
17#define COLLIDER_o147 0x0
18
19#define ZONE_Root 0x4
20#define ZONE_g1 0x3
21#define ZONE_o17 0x2
22#define ZONE_o18 0x1
23#define ZONE_o16 0x0
24